» Sun Jun 10, 2012 12:59 pm
I agree that Skyrim's dialogue (PC response options, and NPC dialogue in general) is about as bad as Oblivion's. Which is to say, awful.
I'm not convinced these games have actual writers working on them, though. Quest designers and programmers, sure. Otherwise talented and hardworking devs often don't have the most robust grasp of literature, or much of a background in fantasy, that would allow them to take their imagined worlds more seriously. The result tends to be hammy, childish and/or comedic writing, which is often just an excuse for the unattainable alternative [serious but good]. American films seem cursed with the same phenomenon.
I'd actually prefer PC responses to be short descriptions of dialogue, rather than actual dialogue (ie, describe what the PC says, don't quote it). For example:
Whiterun Guard
"Stop right there criminal scum! You can't enter this hold capital in broad daylight despite the presumed constant traffic of farmers and traders through these very gates!"
PC
[Ask to be let through PERSUADE]
[Tell of the dragon attack on Helgen]
[Aim an arrow at the guard's knee INTIMIDATE]
That way, roleplayers are able to imagine for themselves the specifics of what their character says, not to mention how they say it. One can also give the roleplayer more options for less text.
Not that "roleplaying" or "text" even feature in, uh, RPGs nowadays.