what are you hoping for in the 1.5 patch?

Post » Sun Jun 10, 2012 4:12 pm

FIX
LOUIS
LETRUSH

thankyou :)
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Sun Jun 10, 2012 6:07 am

Said it before, say it again: Louis Letrush. That's it.

I'm not really hoping they will ever be able to get rid of crashes. They never fully fixed those in any previous game. So please, fix Louis Letrush.
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Sun Jun 10, 2012 1:00 pm

Fix the PC UI so it actually works and isn't a hideous hybrid of PC and console. :yuck:

already done, go to skyrim nexus and download it, dont forget to thank the maker.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Sun Jun 10, 2012 4:50 am

Fix the constant freezing that seems to pop up once the save file gets over 10 mb
Fix the Nirnroot glow stacking problem
Remove the Louis Letrush clones
Please fix it so that Meeko and other dog companions will stay at your player house and not return to the location that you found them in (ex: Meeko's Shack)
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sun Jun 10, 2012 10:18 am

Do we even know if there`s going to be a 1.5 Patch?

I wouldn`t make assumptions.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sun Jun 10, 2012 10:09 am

The enemies on the outside if dungeons never respawn, I have waited several months and its been over a year and half in game time and areas have yet to respawn. The longer I play the more desolate Skyrim becomes as more places I visit the frequency of enemies jot respawning is dramatically increasing.

Then there is an issue with my alchemy ingredients resowwning as well, I waited just as Kong as I did with the enemy respawns to also test my ingredient respawn, there is placed where a few plants have yet to respawn then there are now clusters if plants that have yet to respawn. In several cities no plants are respawning, this is an issue if your an avid user and collecter of ingredients as I am, I think alchemy is one of the funnest and addictive things in TES.

There is also the issue of weapons and shields never cleaning up the tend to stay on the ground forever if you do not pick them up: if you do not pick them up after a while they tend to float in the air and sometimes when you try to pick them up you have to pick them up either to the left or right of the item and not directly on top of the item. The arrows jot cleaning up properly is also an issue unless you pick them up and and also sometimes the arrows get stuck in the world and cannot be picked up. Also the bound arrows never clean up properly as well.

I would like the exploding item bug fixed as well, it makes it impossible to set up your house.

These are the main bugs I have issue with.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sun Jun 10, 2012 9:44 am

I would love the option to toggle on/off the children, or to mute them.

We console players dont have the power our pc friends have.

But seriously, where did Bethedlada get the idea to create butthurt obnoxious children and make them essential?

I'd just like the option to toggle their lines and voice off. Of course, completely removing them from the game wouldn't hurt at all...

User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sun Jun 10, 2012 11:18 am

I noticed there was one place where enemies would respawn so frequently, I wound up going on an alternate route from Whiterun to Windhelm. Or take a carriage, but Valtheim towers always had bandits there, even if I went through and killed all of them.

But since 1.4, the place has been empty, even when a quest directed me there. Funny how the questgiver said "You killed all those bandits yourself?" when there weren't any there to begin with.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sun Jun 10, 2012 3:43 am

They need to fix the Civil War questline. It's full of bugs.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sun Jun 10, 2012 6:50 pm

Nirnroots have got to be the most irritating thing I have yet experienced in skyrim. Damn ocd have..to....make..sure to pick..them all up.. every 10 days ><.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Sun Jun 10, 2012 2:54 pm

I wish for patch 1.5 that there will be no further need for a patch 1.6.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Sun Jun 10, 2012 6:31 am

Nirnroot glow is still there even after I harvest them.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Sun Jun 10, 2012 5:14 am

I wish for patch 1.5 that there will be no further need for a patch 1.6.

:lmao: :rofl:

Maybe the unofficial patch 1.5 will do that for ya.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sun Jun 10, 2012 4:48 am

I noticed there was one place where enemies would respawn so frequently, I wound up going on an alternate route from Whiterun to Windhelm. Or take a carriage, but Valtheim towers always had bandits there, even if I went through and killed all of them.

But since 1.4, the place has been empty, even when a quest directed me there. Funny how the questgiver said "You killed all those bandits yourself?" when there weren't any there to begin with.
For me the enemies and ingredients stopped respawning in 1.2 or 1.3 I am pretty sure it was 1.3.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Sun Jun 10, 2012 9:27 am

Nirnroot glow is still there even after I harvest them.

The glow stacks on top of previous glow if you don't harvest the Nirnroot in 10 days after finding it and not re-visiting the cell. Collecting one will reduce the glow count by 1 ><
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sun Jun 10, 2012 4:47 am



The glow stacks on top of previous glow if you don't harvest the Nirnroot in 10 days after finding it and not re-visiting the cell. Collecting one will reduce the glow count by 1 ><
This is another annoying bug that needs to be addressed.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Sun Jun 10, 2012 1:47 pm

So I have to wait 10 days after harvesting before I reenter the cell and the glow will be gone?
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sun Jun 10, 2012 1:49 pm

Exactly, the glow bug has to be fixed, it destroys immersion in a big way...
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Previous

Return to V - Skyrim