can it be destruction is a little weaker because of the vamp

Post » Mon Jun 11, 2012 1:19 am

What is necromage?
It is a perk in the restoration tree. It increases spells effectiveness on undead, which applies positive effects to players who are "undead" vampires.
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brian adkins
 
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Post » Mon Jun 11, 2012 12:16 am

Yes, it will increase the duration of your flesh spells 50% and increase magnitude by 25%.
Also for potions- it will increase duration and magnitude-
Also for any enchantments, 25% more effective. i.e. necklace of peerless wielding is 40% - for a vampire it is 50%.
This spills over into many other areas- you can smith better, you can do the "loop" better.

There are also a bunch of tricks to circumvent any weaknesses. Being a vampire is great.
In conclusion: you doing a vampire- you should touch restoration, if just to pick up necromage- and while you are there pick up the regeneration perks- that will refill your day-stunted magica.
I'm actually running a cool mod that allows night time longer so I can go into stores but during daylight I have to stay indoors or I die, thanks for the help I might look into this

Only problem I have with Destruction is it's Dual Cast perk.
It does 220% damage, but costs 280% MP.
Not a fair deal, I say!
I think it should do 250% damage and cost 250% MP and it will be fine.

You don't have to dual cast you can quickly alternate for 200% of the cost for 200% of the damage the estra cost associated with dual cast can be attributed to impact.
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Abel Vazquez
 
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Post » Sun Jun 10, 2012 12:41 pm

Only problem I have with Destruction is it's Dual Cast perk.
It does 220% damage, but costs 280% MP.
Not a fair deal, I say!
I think it should do 250% damage and cost 250% MP and it will be fine.

Impact stagger is the only purpose for dual casting destruction and it is powerful enough to justify the extra magicka. If they scaled impact stagger back to 50% or less I could totally go for making dual casting more magicka efficient.
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Stephanie Nieves
 
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Post » Sun Jun 10, 2012 8:35 pm

Only problem I have with Destruction is it's Dual Cast perk.
It does 220% damage, but costs 280% MP.
Not a fair deal, I say!
I think it makes perfect sense: higher effectiveness usually comes with less efficency.

You get doubled dps, which means you kill faster and take less hits yourself. Of course you should pay extra for that.
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saharen beauty
 
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Post » Sun Jun 10, 2012 4:30 pm

Destruction is weak because enemies don't have actual armor.

High level enemies tank plainly with massive HP, their armor is a flat zero. Reducing their HP and increasing their armor would help alot in balancing the difference in power between melee and magic.
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Yonah
 
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Post » Sun Jun 10, 2012 9:52 pm

Destruction is weak because enemies don't have actual armor.

High level enemies tank plainly with massive HP, their armor is a flat zero. Reducing their HP and increasing their armor would help alot in balancing the difference in power between melee and magic.
that is actually a great idea and it doesnt sound hard to make. Maybe someone will mod this. I would do it myself if I knew how to.
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Queen Bitch
 
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Post » Sun Jun 10, 2012 10:44 pm

I think it makes perfect sense: higher effectiveness usually comes with less efficency.

You get doubled dps, which means you kill faster and take less hits yourself. Of course you should pay extra for that.

What he is saying is what is the point of the dual cast perk, since you can get the same double DPS by single casting a destruction spell with both hands, but with more magicka efficiency. The only value of destruction dual casting is impact, so it does not make sense to take the destruction dual casting perk unless you also plan to take impact.
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Mylizards Dot com
 
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Post » Sun Jun 10, 2012 6:00 pm

What he is saying is what is the point of the dual cast perk, since you can get the same double DPS by single casting a destruction spell with both hands, but with more magicka efficiency. The only value of destruction dual casting is impact, so it does not make sense to take the destruction dual casting perk unless you also plan to take impact.

correct the reason why it costs more is the impact perk.
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u gone see
 
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Post » Sun Jun 10, 2012 8:58 pm

correct the reason why it costs more is the impact perk.

That's what I said. That, plus it makes no sense to take destruction dual cast perk unless you also take the impact perk.
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Amber Hubbard
 
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Post » Sun Jun 10, 2012 3:15 pm



What he is saying is what is the point of the dual cast perk, since you can get the same double DPS by single casting a destruction spell with both hands, but with more magicka efficiency. The only value of destruction dual casting is impact, so it does not make sense to take the destruction dual casting perk unless you also plan to take impact.
Afaik, dual casting does more than double damage. You still might argue that it is too wasteful, though.
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neil slattery
 
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Post » Sun Jun 10, 2012 12:53 pm

Afaik, dual casting does more than double damage. You still might argue that it is too wasteful, though.

Well, yeah, technically dual casting gives you a 10% damage increase for a 40% magicka increase. So there is a small increase in DPS with dual casting vs two single casts. However, unless you are free casting destruction through enchant (or spamming potions), you will do less overall damage with dual casting because you will run out of magicka much quicker, unless you stick to really low level spells. IMO it is a wasted perk unless you also pick up Impact.
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Mason Nevitt
 
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Post » Mon Jun 11, 2012 2:09 am

Well, yeah, technically dual casting gives you a 10% damage increase for a 40% magicka increase. So there is a small increase in DPS with dual casting vs two single casts. However, unless you are free casting destruction through enchant (or spamming potions), you will do less overall damage with dual casting because you will run out of magicka much quicker, unless you stick to really low level spells. IMO it is a wasted perk unless you also pick up Impact.
Another factoid about impact, perhaps. I just noticed this two days ago: I got aspect of terror perk and it added 10 points of damage to my flame spell (double augmented) to 22 damage. Then I added impact and the displayed damage went up to 27, in other words, it seems that adding impact applied the augment to the 10 damage boost. If this is indeed the case, it certainly is a good value even if flame doesn't otherwise benefit from impact.
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Travis
 
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Post » Sun Jun 10, 2012 7:01 pm

Hmm... Does Necromage boost the damage of Destruction spells if you are a Vampire?... Or does it only boost active effects.
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Lakyn Ellery
 
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Post » Mon Jun 11, 2012 1:00 am

I've been told it does . . . but it doesn't make sense logically because you aren't casting destruction on yourself.
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Symone Velez
 
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