They really improved melee combat from Oblivion to Skyrim. 2H is fun. Shields are really fun too because you can bash with them, just like you can with a 2H, which staggers and interrupts spells, including wards. Melee was a bit of a grind in Oblivion, but you could always enchant your magic weapons. With the right combination of weaknesses and elemental damages in Oblivion you can enchant a weapon that will take anything in the game down in four or five hits or less because of the way weaknesses stacked.
Yeah, I know; I abused the crap out of Weakness stacking on my sneaky archers, since even their 3x sneak attacks barely dented an Ogre or Goblin Warlord without them. The problem with a melee character was reaching that point, because at low levels you got pounded by almost everything and spent almost as much time spamming heal spells/potions as you did trying to time blocks and hits. Granted my archers didn't fare much better at low levels, since low sneak was utterly worthless, but they at least got to one-shot some stuff early on which significantly reduced the hassle factor of fights in certain 'starter' locations.
Not that 2H on Master in
Skyrim is much better at low levels, but as I always play Argonians I have the Histskin power for tight spots, which is a literal life-saver, and low-level blocking, even with a weapon, actually
does something, so at least I'm not pulling my hair out.