Why is my 2H Orc more fun than my Nord stealth archer?

Post » Sun Jun 10, 2012 5:38 pm

Becos whacking things is FUN!
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Rude_Bitch_420
 
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Post » Sun Jun 10, 2012 1:26 pm

Simple. You prefer that playstyle.
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Lily Evans
 
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Post » Mon Jun 11, 2012 1:20 am

I originally told myself that I would stick with ranged characters in Skyrim, due to my Melee characters in Oblivion being an exercise in frustration and tedium as I slowly whittled down high-level opponents, however after reading some accounts of 2H fighters here I decided to try one after all. That turned out to be a good idea, since I actually feel powerful while playing him as I rarely get into a whittle-fest unless I'm fighting something way out of my weight class.

They really improved melee combat from Oblivion to Skyrim. 2H is fun. Shields are really fun too because you can bash with them, just like you can with a 2H, which staggers and interrupts spells, including wards. Melee was a bit of a grind in Oblivion, but you could always enchant your magic weapons. With the right combination of weaknesses and elemental damages in Oblivion you can enchant a weapon that will take anything in the game down in four or five hits or less because of the way weaknesses stacked.
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Ash
 
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Post » Sun Jun 10, 2012 12:48 pm

Whats more fun? Sneaking in and silently taking everyone down or..... Barging in Guns blazing. Yeah I wanna go in guns blazing...
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roxanna matoorah
 
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Post » Sun Jun 10, 2012 7:20 pm

I guess the heavy melee fighting is simply more to your liking.
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Stat Wrecker
 
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Post » Sun Jun 10, 2012 11:01 am

Skyrim is the first TES where I've even wanted to use two-handed weapons, I like how they feel. But, I still think a frontal stab with a dagger in the enemies belly is much more satisfying than anything else.
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Kelvin Diaz
 
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Post » Sun Jun 10, 2012 2:56 pm

They really improved melee combat from Oblivion to Skyrim. 2H is fun. Shields are really fun too because you can bash with them, just like you can with a 2H, which staggers and interrupts spells, including wards. Melee was a bit of a grind in Oblivion, but you could always enchant your magic weapons. With the right combination of weaknesses and elemental damages in Oblivion you can enchant a weapon that will take anything in the game down in four or five hits or less because of the way weaknesses stacked.
Yeah, I know; I abused the crap out of Weakness stacking on my sneaky archers, since even their 3x sneak attacks barely dented an Ogre or Goblin Warlord without them. The problem with a melee character was reaching that point, because at low levels you got pounded by almost everything and spent almost as much time spamming heal spells/potions as you did trying to time blocks and hits. Granted my archers didn't fare much better at low levels, since low sneak was utterly worthless, but they at least got to one-shot some stuff early on which significantly reduced the hassle factor of fights in certain 'starter' locations.

Not that 2H on Master in Skyrim is much better at low levels, but as I always play Argonians I have the Histskin power for tight spots, which is a literal life-saver, and low-level blocking, even with a weapon, actually does something, so at least I'm not pulling my hair out.
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Mike Plumley
 
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Post » Sun Jun 10, 2012 2:36 pm

For me a melee character is more immersive because the game's actors react to them in a more believable fashion. The AI's of NPCs and creatures in the game are less than stellar, and they respond to stealth quite stupidly.
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Javaun Thompson
 
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Post » Sun Jun 10, 2012 8:55 pm

For me a melee character is more immersive because the game's actors react to them in a more believable fashion. The AI's of NPCs and creatures in the game are less than stellar, and they respond to stealth quite stupidly.
Which is part of why I retired my two stealthy archers, and also why, when I make my third, I'll be doing him (or her, haven't decided yet) as a strict RP with the attendant gear limitations, as an over-smithed Daedric Bow combined with +Archery enchantments is just insane.
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Jack Moves
 
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