Tying everything to the Alchemy Skill was a great idea. Currently, Poisons and Potions are pretty bland and limited. I think expanding on a non-conventional playstyle to add utility to the game AND crafting is a great idea. Crafting right now is way too focused on being directly tied with effectiveness. I don't think crafting should be this way, it should be more utility-oriented as well as expanding player options, not just making you a god.

