who the hell lives in my HOUSE?!

Post » Mon Jun 11, 2012 12:20 pm

About the Housecarl's bed in Breezehome:

I think the reason why Lydia doesn't sleep in her bed is because it's backwards. I noticed that when I first opened the CK. It's a CommonBed01R... which means that Lydia can't use it because the entry point is on the side of the angled wall. Her Sandbox AI package allows for sleeping, but since she can't enter her bed to meet those requirements, she's stuck in the loop of being in your room.

I'm not 100% sure this is the case though. I'm still trying to figure out how Skyrim works with the little time I have allocated for it, but I'm learning.
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Hussnein Amin
 
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Post » Mon Jun 11, 2012 2:48 am

About the Housecarl's bed in Breezehome:

I think the reason why Lydia doesn't sleep in her bed is because it's backwards. I noticed that when I first opened the CK. It's a CommonBed01R... which means that Lydia can't use it because the entry point is on the side of the angled wall. Her Sandbox AI package allows for sleeping, but since she can't enter her bed to meet those requirements, she's stuck in the loop of being in your room.

I'm not 100% sure this is the case though. I'm still trying to figure out how Skyrim works with the little time I have allocated for it, but I'm learning.

That is too funny! It explains her attitude about "carrying my burdens"...
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stevie trent
 
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Post » Mon Jun 11, 2012 6:10 am

Sometimes NPCs follow you into your house. It's a bug.

Not really a bug. It happens because they start talking to you, but if you go in the house before they are finished, they follow you. Once they are done, they leave. It kind of makes sense as that NPC might say something important.
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jeremey wisor
 
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Post » Mon Jun 11, 2012 8:03 am

Not really a bug. It happens because they start talking to you, but if you go in the house before they are finished, they follow you. Once they are done, they leave. It kind of makes sense as that NPC might say something important.
True, but it can get scary sometimes. When the old lady in Whiterun follows you into your home, stands next to you and says "Come to chat with an old woman? Do you your good deed for the day?"

I do love it when the little girl from the market does this, when she follows me home and says that she fights everyone and then leaves again.
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Alexandra Ryan
 
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Post » Mon Jun 11, 2012 9:12 am

I hope they fix some of the quirky follower ai and clean up/fix the coding so they do what they were meant to do, instead of being stuck in infinite loops.
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Adam
 
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Post » Mon Jun 11, 2012 11:18 am

Not really a bug. It happens because they start talking to you, but if you go in the house before they are finished, they follow you. Once they are done, they leave. It kind of makes sense as that NPC might say something important.

nope
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Haley Merkley
 
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Post » Sun Jun 10, 2012 11:17 pm

This property is inhabited by lifetime insomniacs. Also applies to your marriage partner, no matter when I return home they are not sleeping.

I got a weirder one for ya. I married Jordis Sword-Maiden, and moved her into my house in Riften. I find her sleeping all the time, except she's sleeping in the Riften Housecarl's bed in the basemant, not ours. Because of this, the Housecarl Iona, never sleeps.
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Anthony Rand
 
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Post » Mon Jun 11, 2012 7:59 am

Breezehome gets a lot of visitors because the door opens right on to the street. I'd like to turn the house around 180 degrees, lol.



Zed's dead, baby.

Minor spoiler about housecarls and their furniture:
Spoiler
It's odd that housecarls have beds, since they never sleep. However, they are permitted to sleep, according to their base data. It's the sandbox program that keeps them awake all the time. Also, Lydia's bed is the wrong model for its location. This bed can only be entered from the other side (that is, the side that's under the rafters).

Interesting. What is the sandbox program? Any mods that change that?
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jenny goodwin
 
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