My problem with Dragon Priest Masks.

Post » Mon Jun 11, 2012 8:35 pm

The helmets are obviously supposed to be atypical, and clearly have the stats they do in order to encourage non-magic users to try out magic and take their character in a variety enhancing direction. Think.
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Penny Wills
 
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Post » Mon Jun 11, 2012 6:57 pm

The helmets are obviously supposed to be atypical, and clearly have the stats they do in order to encourage non-magic users to try out magic and take their character in a variety enhancing direction. Think.

Yeah, right, and I've got some ocean front property in Arizona. Thief characters traditionally wear light armor. By coincidence, the light armor helmets improve lockpicking, alchemy, archery, barter, and carry - all skills generally associated with thief archetypes - and regen, which is hardly useful for anyone.

Warrior characters frequently wear heavy armor and want resistances. By coincidence, the heavy armor masks have poison, disease and elemental resistances. There is also a stamina mask, which is generally more in demand by heavy armor users because they use more stamina.

Mage archetypes usually wear no armor (classic mage) or heavy armor (battlemage). By coincidence, the magic-skill boosting effects (other than regen) are on heavy armor. Bethesda could have altered the alteration perk to make these masks useful for both classic mages and battlemages, and made a bad design decision that favors the battlemage.

A 20% reduction in magic regen will not encourage non-magic users to try out magic. Without the perk in a magic skill, a non-magic user would be luck to have enough mana to cast an apprentice level spell, and by the time the non-magic user can kill a dragon priest, apprentice spells aren't going to cut it.
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Destinyscharm
 
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Post » Mon Jun 11, 2012 1:44 pm

I agree; they should not be an armor. It is just a masked hood anyway...
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Bellismydesi
 
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Post » Mon Jun 11, 2012 8:56 pm

Many of the masks are tailored for certain styles of play because of the stat boosts....the Mask that I received from a Mages college quest is 100% mor magic regeneration and is classified as armor....a pure/textbook mage does not wear armor but wears robes, shoes, gloves and a circlet....I can wear none of the masks without taking a character killing drop in my buff defence.

one persons idea was to make the masks the same armor type as the style of character you are playing....that has many flaws because of hybrid characters but for there to be ZERO masks for a pure mage to wear is a big oversight on Bethesdas part.

That's what is wonderful about the Elder Scrolls. You CAN do a mage that wears light armor, even heavy armor. That's one of the very reasons I love this series.
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JD bernal
 
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Post » Mon Jun 11, 2012 9:19 pm


I think you are refering to the "chick" at the mages college who like Rodney Dangerfield "gets no respect"...because she practices Restoration.....wwhhhhaaaaaaa

Actually, I should put one on her...it could only be an improvement.
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FoReVeR_Me_N
 
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Post » Mon Jun 11, 2012 12:11 pm

WTH. No Intellivision? I got that when I was around 9 or 10. All the kids with their crappy Ataris were way jealous. :biggrin:

Intellivision, that takes me back. And makes me feel old. :(

On Topic: Havent found any Dragon Priest masks yet, but since I have never played as an Unarmored charcter in TES, it doesnt bother me that its armor. Yes, I've played games where Mages cant wear armor without it hampering, or even preventing, spell casting.But if a mage could wear some sort of light armor, like leather, and still cast spells, I would equip it. But I do admit, Mage Robes look pretty cool in a lot of games. In the BG and IWD series, I would use editors to change my avatar to mage if I was playing as a mage/cleric or other class that used robes, but didnt use the mage avatar. Equipping robes would just change your outfit color, and not show up on your character.
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Josh Dagreat
 
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