Look at it this way: it is leagues above the combat mechanics of any previous TES game
Go try to play Daggerfall right now and see what I mean.
I played all ES with the exception of Arena and none of them left me in awe of the combat mechanics. Still, although my memories may have just faded, I think the combat was more fluid and less clunky in all versions (I'm talking about controls and fun here, not super animations and super graphics). At least I can say that none of the ES left me with that impression. Anyway, since Daggerfall computers are 100 times more powerful, tools are 100 times more sophisticated, the budget for videogames is 100 times bigger, and everyone on the staff is an experimented professional on payroll and not the manager's cousin working between 8PM and midnight as long as you feed him with pizzas. If you fail such an important part of the game, it's not because you had to devote your budget everywhere (you can do something simple and inexpensive but fun), because you didn't have the time in 30 months, because you didn't have any experience in that field, or something else: it's mainly because you failed.