But that's just it. Locking on IS how you move around someone in a real fight. You just instinctively follow their movements, you circle each other. To me, constantly having to maneuver your character so you don't run past the guy you're trying to fight might be harder, but it's also far more unrealistic, because that's not how people move when they're "locked in" combat. I love hard combat, but I want it hard because of the realism involved, not because of a poor game mechanic. If you were watching a Skyrim-like fight unfold in real life, you would think the combatants were probably mentally challenged or partially blind.


