A "post mortem" fan made interview with Bethesda

Post » Tue Jun 12, 2012 1:50 am

Added a couple of misc questions... This weekend I'll try to submit the idea to a couple of administrators of the site and see if they can get through directly to someone at Bethesda who can decide the fate of this interview.

I'm afraid I fell a bit out of the loop regarding the people who work there. Is there a community PR manager to whom I could ask directly?

There are two, actually. Gstaff, and the Nick B guy with all the sticky posts.
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Maria Garcia
 
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Post » Tue Jun 12, 2012 9:00 am

-Is someone at Bethesda following the MOD scene by testing them? Have you ever been genuinely impressed by a MOD to the point of saying "How could they do that?!?". Are there some mods for Morrowind, Oblivion or Skyrim that really impressed you and that made you considering to hire its creator or include the concept into the next game?

-On the PC interface: some people attribute the shortcomings of the interface to the fact that also the PC version of Skyrim can be used with an Xbox controller. Oblivion had a different interface that worked well with a controller yet it never received so much criticism from PC users. Are you surprised by the feedback from the community? Would you design it somehow differently in light of the criticism?

-Is there a technical reason, coding or scripting limitations, that allow you to make Followers able to carry your gear, but will not allow you to create a horse that can carry your gear, or is that a design choice?
Some great questions in there, and I'd love to see BGS employees respond to some or all of the ones you listed.

That said, the questions I quoted above, IMO, should be redone or removed.

BGS following the mod scene: BGS long ago cited a couple of mods that influenced Skyrim, so IMO this question has already been answered, though it would be interesting if devs want to list particular mods they like (if it's new info).

Many people hated the Oblivion UI, and DarnUI was one of the more popular mods. I think (no proof) that people hate the Skyrim UI even more, but this question isn't likely to result in an informative answer. (BGS got big complaints, had an example of how to make users happy, ignored that, and got even more complaints with the next game = not likely to get a satisfactory answer.)

The horse gear question is an easy answer if you're familiar with the mod scene. There aren't technical limitations, it was just an oversight, or a matter of prioritization.
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Emily Martell
 
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Post » Tue Jun 12, 2012 9:27 am

I rephrased some questions. Now I'll PM the administrator. From now on, it's out of my control. Let's hope the staff at Bethesda and their PR managers will like the initiative.
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Cameron Garrod
 
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Post » Tue Jun 12, 2012 1:00 pm

Stuff like why horses aren't allowed to carry your stuff have already been answered, you better don't pest them with the same stuff again.
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Cat
 
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Post » Tue Jun 12, 2012 3:19 am

-On game balance: Skyrim introduced big changes to the magic system and also added more weight to the crafting and alchemy ability. Can you explain your view of balance when making decisions about weapons use and why it seems irreconcilable to the view of what is balanced when it comes to spells? Why several spells popular with the fans (the lack of an Open locks spell is particularly felt) were removed with no option to 'craft' our own spells?

...thank you.
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maria Dwyer
 
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Post » Tue Jun 12, 2012 1:03 am

Some interesting questions in here. I'll be honest, right now isn't probably the time to be talking about Skyrim "post mortem". We're still actively making updates to the game and we have plenty of new content we'll be sharing this year.

We're not ready to share what's planned, but we think you'll be pretty excited when you hear what's in store.
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kitten maciver
 
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Post » Tue Jun 12, 2012 8:37 am

Hearing you're still actively making updates to the game, while not overly exciting, is good.
Means there's still hope...
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Thomas LEON
 
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Post » Tue Jun 12, 2012 10:04 am

Some interesting questions in here. I'll be honest, right now isn't probably the time to be talking about Skyrim "post mortem". We're still actively making updates to the game and we have plenty of new content we'll be sharing this year.

We're not ready to share what's planned, but we think you'll be pretty excited when you hear what's in store.
Thank you for dropping by and reading.

I'm happy that you find some of the questions interesting. For sure, they're different from those the "professional" game editors usually formulate. I hope you'll be able to answer them sometime in a near future. Meanwhile, I'm dieing to know what you guys have in store for us!

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k a t e
 
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Post » Tue Jun 12, 2012 6:50 am

As long as the questions are formulated in a constructive manner (asking the reason behind some features perceived as lacking and about some controversial design decisions) I will add them to the list.

A word of advice though: Bethesda PR managers are less likely to give the green light to such an initiative if all the questions feel like a public trial against Skyrim and/or its creators.
I think that's an understatement to the Bethesda PR. I would bet my life Pete Hines will downright refuse to acknowledge this thread even exists.
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Ann Church
 
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Post » Tue Jun 12, 2012 4:25 pm

I think that's an understatement to the Bethesda PR. I would bet my life Pete Hines will downright refuse to acknowledge this thread even exists.

Of course you post this after GStaff already commented on the thread.
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Scott Clemmons
 
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Post » Tue Jun 12, 2012 1:17 am

Of course you post this after GStaff already commented on the thread.
Of course you didn't even read my post.
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Umpyre Records
 
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Post » Tue Jun 12, 2012 7:35 am

Some interesting questions in here. I'll be honest, right now isn't probably the time to be talking about Skyrim "post mortem". We're still actively making updates to the game and we have plenty of new content we'll be sharing this year.

We're not ready to share what's planned, but we think you'll be pretty excited when you hear what's in store.

So we can assume that means the questions won't be answered?

Not really surprised if that is the case.
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abi
 
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Post » Tue Jun 12, 2012 2:51 am

So we can assume that means the questions won't be answered?

Not really surprised if that is the case.

Whatever they would have to say here would have to be taken with a grain of salt anyway. The only answer that means anything is what the changes coming through those "updates" and "new content" are.

In Bethesda posting here they acknowledged the existence of the questions and the issues within, showing they're listening to some degree. The questions are, "What do they think they are hearing?, and "What do they plan to do about it?".
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Nicole Elocin
 
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Post » Tue Jun 12, 2012 9:35 am

Some interesting questions in here. I'll be honest, right now isn't probably the time to be talking about Skyrim "post mortem". We're still actively making updates to the game and we have plenty of new content we'll be sharing this year.

We're not ready to share what's planned, but we think you'll be pretty excited when you hear what's in store.

Might I be so bold as to suggest that part of the interest in a "post-mortem" is to gain insight into how Skyrim's development and release has worked out so far for the developers? That is certainly one of my primary interests, and it would be my personal preference to get a much more "in the moment" feel for how the initial reactions have affected the development team.

I fully accept the idea that Skyrim isn't really put to bed until after all new content (DLC and patched-in) is released, and therefore, an interview done now is not a true posat-mortem. I simply think that now is quite a good time to ask and answer about the initial reactions. You know us forumites, Gstaff. We could ask a new set of questions every month until TES VI is released. We can handle grilling your devs before and after the new content is done arriving. :biggrin:
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Jessie Rae Brouillette
 
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Post » Tue Jun 12, 2012 12:41 am

I simply think that now is quite a good time to ask and answer about the initial reactions. You know us forumites, Gstaff. We could ask a new set of questions every month until TES VI is released. We can handle grilling your devs before and after the new content is done arriving. :biggrin:

You make it sound like we are dragging Bethesda before Congress for questioning.

I think Skyrim is fundamentally different from previous games in that what was released on 11/11/11 in terms of content/features and balance not being as set in stone as it was in previous games.


http://kotaku.com/todd-howard/

"'We want to make the game better after it's out.' We don't know what that means yet. People will tell us. But maybe we want to rebalance it. Maybe we want to add some features and patch them in"


I think persistent advocating [aka: constant complaining] can be a good thing because Bethesda seems to be approaching Skyrim as a much more modular game.




Very short story: I once asked my friend's kid if he'd stop crying if I gave him a dollar. He said yes. I told him "Well you can't be that upset then".
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Harry Hearing
 
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Post » Tue Jun 12, 2012 2:08 am

Complaining is never a good think because, regardless of the merits of your plea, you'll lose credibility in eyes of the others.

Being vocal about a bug/glitch, raising awareness about a problem in the community, on the other side may bring some results.

As for Bethesda, while I don't think they're one of those developers that follow a "launch and leave" culture for their products, they've certainly became more aware of the problems. Maybe it's the huge popularity of Skyrim that ha surpassed every other game they made, maybe they have finally the found resources or the proper direction that the community has always been asking...
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Jimmie Allen
 
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Post » Tue Jun 12, 2012 12:52 am

Complaining is never a good think because, regardless of the merits of your plea, you'll lose credibility in eyes of the others.

Being vocal about a bug/glitch, raising awareness about a problem in the community, on the other side may bring some results.

Expressing a dissenting opinion is always going to be seen as complaining by some. "Being vocal" once is pointless, you might as well not bother because people will quickly move on. A matter that you drop will be dropped by other just as quickly, it's the squeaky wheel that gets the grease. I don't just say the game balance and the loss of Spellmaking svcks, I say why... and so do others for that matter.


As for Bethesda, while I don't think they're one of those developers that follow a "launch and leave" culture for their products, they've certainly became more aware of the problems. Maybe it's the huge popularity of Skyrim that ha surpassed every other game they made, maybe they have finally the found resources or the proper direction that the community has always been asking...

Bethesda had somewhat of a "launch and leave" rep for letting modders fix bugs for PC and leaving bugs on the consoles [vampirism cure glitch for example], they seem to be doing more this time around. I think that has improved a lot.
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Sammykins
 
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Post » Tue Jun 12, 2012 8:23 am

Complaining is never a good think because, regardless of the merits of your plea, you'll lose credibility in eyes of the others.

Being vocal about a bug/glitch, raising awareness about a problem in the community, on the other side may bring some results.

As for Bethesda, while I don't think they're one of those developers that follow a "launch and leave" culture for their products, they've certainly became more aware of the problems. Maybe it's the huge popularity of Skyrim that ha surpassed every other game they made, maybe they have finally the found resources or the proper direction that the community has always been asking...

First off, the complaints let Bethesda know that not everyone is happy with the game and that there are problems.

Secondly, you can't speak for the community and I can tell you that there are plenty of people who do not think this game is headed in the proper direction, and all you have to do is read the very valid complaints to see that.

This is a split community and a split forum on whether the game is headed in the right direction or not.
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Elisabete Gaspar
 
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Post » Tue Jun 12, 2012 10:57 am

This is a split community and a split forum on whether the game is headed in the right direction or not.

As always, this split is more pronounced on the forums, but even here, the majority of forum-goers always seem to be happier with the game than not (as evidenced by most polls on the subject).

And that's impressive, because gaming forums always have a higher percentage of people complaining about the product than the actual playerbase will. Which indicates that, not only is the game well-received by the public, it's well-received by the group of people most likely to throw a fit if it wasn't up to their standards.
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Claire Vaux
 
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Post » Tue Jun 12, 2012 8:16 am

As always, this split is more pronounced on the forums, but even here, the majority of forum-goers always seem to be happier with the game than not (as evidenced by most polls on the subject).

And that's impressive, because gaming forums always have a higher percentage of people complaining about the product than the actual playerbase will. Which indicates that, not only is the game well-received by the public, it's well-received by the group of people most likely to throw a fit if it wasn't up to their standards.

Alot of forum members left after they screwed up Oblivion. Even more left after they screwed up Skyrim. More and more forum members seem to be gamers who do not even like RPG's or have never played an RPG until Skyrim.

The problem is that Bethesda is catering to the "Casual" player instead of making an RPG and "Educating" people on what an RPG is. If people were more "Educated" on what an RPG is than you would bring in RPG players not "Casual" players.

The bottom line is that TES is being catered towards "Casual" and not RPG. Ask anyone who has played TES since Daggerfall and the MAJORITY of people would agree, not everyone but a Majority.
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Josee Leach
 
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Post » Tue Jun 12, 2012 6:45 am

Alot of forum members left after they screwed up Oblivion. Even more left after they screwed up Skyrim. More and more forum members seem to be gamers who do not even like RPG's or have never played an RPG until Skyrim.

The problem is that Bethesda is catering to the "Casual" player instead of making an RPG and "Educating" people on what an RPG is. If people were more "Educated" on what an RPG is than you would bring in RPG players not "Casual" players.

The bottom line is that TES is being catered towards "Casual" and not RPG. Ask anyone who has played TES since Daggerfall and the MAJORITY of people would agree, not everyone but a Majority.

As a casual player (I call myself "casual" because I have way too much stuff going on to be gaming a lot), I support marketing games to as many people as possible. I've been playing games since you had to enter DOS prompts to play them off CD, and I don't see a problem with studios wanting to get as wide an audience as possible playing their games.

If you just make an intensely "hardcoe" RPG experience that's designed to "educate" players, it'll inevitably turn off everyone except the most dedicated players. While some may enjoy that, it ultimately kills sales and results in games that let people raise their pinky in the air whenever they refer to them. I'm a fan of gameplay. I'm not a fan of pretension, or people who claim to have a monopoly on understanding what a "true RPG" is. I'm especially not a fan of people who have a condescending attitude towards "casual" gamers, who make up a majority of the gaming population.
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Jake Easom
 
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Post » Tue Jun 12, 2012 12:28 pm

First off, the complaints let Bethesda know that not everyone is happy with the game and that there are problems.

Secondly, you can't speak for the community and I can tell you that there are plenty of people who do not think this game is headed in the proper direction, and all you have to do is read the very valid complaints to see that.

This is a split community and a split forum on whether the game is headed in the right direction or not.
I was talking about the attitude of some (a minority) of the people.

I know there are problems in this game. I would be blind not to see them. There IS a difference, though, between complaining in a constructive manner and just letting off the steam and venting anger like some people seems to do.
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Sxc-Mary
 
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Post » Tue Jun 12, 2012 5:41 am

As a casual player (I call myself "casual" because I have way too much stuff going on to be gaming a lot), I support marketing games to as many people as possible. I've been playing games since you had to enter DOS prompts to play them off CD, and I don't see a problem with studios wanting to get as wide an audience as possible playing their games.

If you just make an intensely "hardcoe" RPG experience that's designed to "educate" players, it'll inevitably turn off everyone except the most dedicated players. While some may enjoy that, it ultimately kills sales and results in games that let people raise their pinky in the air whenever they refer to them. I'm a fan of gameplay. I'm not a fan of pretension, or people who claim to have a monopoly on understanding what a "true RPG" is. I'm especially not a fan of people who have a condescending attitude towards "casual" gamers, who make up a majority of the gaming population.

Just so you know, I'm also a "Casual" gamer. Everyone is a "Casual" gamer from time to time. However, there are times when we want a more complex game.

There are plenty of "Casual" games. An RPG isn't one of them and should never be one of them.

I don't have a condesending attitude towards no one, I just take offense when Bethesda thinks they need to screw up the TES Franchise by catering to "Casual" players instead of making an RPG and "Educating" people on how fun it is to play.
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Elle H
 
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Post » Tue Jun 12, 2012 12:14 pm



Yeah, it's all about "Balance". GOD FORBID someone actually find a way to exploit THEIR SINGLE PLAYER EXPERIENCE. :rolleyes:

Yeah, it's not like the most open world RPG, D&D, has a magic ring limit not based on number of players. You are being very obtuse.
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Harry Leon
 
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