Alteration:
Slow (25) - Reduces moves & attack speed for one target
Haste (50) - Increases player attack speed and movement
Animal Transformation (25,50,75, and 100) - Transform into a wolf, sabre cat, bear, and hawk
I would move Telekinesis down to 25 and have a 50 and 100 power that would be a Telekinetic Punch, and an AOE Telekinetic attack.
Destruction:
Poison (0,25,50,75,100) - New damage line that would be resisted by resist magic & resist poison. Would be lower initial damage then other types, but would poison the target.
Magic (0,25,50,75,100) - Second new damage type. Would only be resisted by resist magic. But doesn't have any secondary effect.
I would also have DoTs (damage over time) spells for all damage types.
I've also been thinking about having a Holy damage spell (Restoration) and Unholy (Conjuration, as in summoning energy from oblivion) as well.
Anyone else have any ideas on new spells that could be added?


so no luck for me.