What I mean by "specific" weapon enchantments is that they are highly selective, and they only offer a buff of any kind against a particular type of enemy - such weapons include Trollsbane (with an enchantment of +15 burning damage to trolls ONLY), the Bow of the Hunt (+20 damage to animals), and the Poacher's Axe (+5? damage to animals)
Allow me to start by saying that I really like the idea of these enchantments - weapons designed to do a specifc job, and to do it well. The issue I have with them is that I think should really feel as though carrying, say for instance, Trollsbane around as a secondary weapom can be justified in case I should run into any trolls.
The thing is though, I don't, because weapons with a +15 fire damage boost (or higher) to EVERYTHING are much easier to come by in random loot, rendering things like Trollsbane useless. Why carry round something that does 15 points extra damage to trolls only, when I can just have 15 points extra damage to everything instead?
I simply suggest that there should be a few more of these "selective" enchantments, and they should also be much more powerful (at least a buff of 30 damage, or whatever the highest random loot elemental buff is), because as it stands at the moment, I can't feel justified carrying one of these around for what-if situations.
There is one notable exception to this rule, which is Dragonbane, which at level 46 does a tidy +40 points of damage to dragons.
Just my two pence.

