Would you play if skyrim had Dark souls difficutly?

Post » Wed Jun 13, 2012 3:57 am

Probably, although it wouldn't be considered a true open world game.
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Sabrina Schwarz
 
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Post » Wed Jun 13, 2012 7:11 am

I can mow threw Ninja Gaiden in about 24 to 30 hrs Dark souls is imo much harder that game is only for a very few who like dying over and over i gave up after about ten hrs of pure hell.
Dark Souls is a game that was just made to piss people off. every enemy has a pattern it's not that hard.
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Celestine Stardust
 
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Post » Tue Jun 12, 2012 10:38 pm

Loose experience or money? That is not hard... that is easy. I play dead is dead.

Enemies 3 stories tall.... Um dragons, Mehrunes Dagon, or the God of Order. TES has big bosses.


I do wish the basic enemies and bosses used the abilities and strategy better. I obviously wouldn't want every dunmer to cast flame cloak in every fight, but occasional would be cool.

I also wish illusion spells actually worked on you. For instance Fury makes everyone including allies look like enemies. Could make for an interesting twist if they used it in one of the civil war quests... but of course they did not.
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kevin ball
 
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Post » Wed Jun 13, 2012 5:44 am

1. Flanking/baiting type behavior
2. Medium wind up, unblockable, extremely high damage attacks to punish turtling behind a shield
3. Some form of leashing behavior, to prevent enemy groups from being cut down one by one, and to counter perching behavior
4. Basic, high damage counter attacks to prevent mindless melee spam
5. Some basic enemy party dynamics, like mage enemies buffing and healing their allies, high health enemies trying to distract and block the player from hurting weaker enemies, etc
6. Some basic hate prioritization beyond attacking whoever has the highest health
7. npc usage of racial powers
8. Counter spells, spell absorbtion/redirection abilities
Would love to have these.

Yes, I would like it if Skyrim were as challenging as Demon's Souls (haven't played Dark Souls yet) but I wouldn't want the same gameplay. I hate replaying the same stuff over and over again. It's immersion-killing and always seems like it's being done to artificially stretch the length of the game. If the combat in Skyrim were as difficult (though less predictable) as Demon's Souls but kept Skyrim's save anywhere system, I'd be happy.

More importantly, I'd only want Master difficulty to be this challenging. I think Adept difficulty is fine for most people and it would be dumb to change it. That's why we have difficulty sliders.
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Skrapp Stephens
 
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Post » Tue Jun 12, 2012 4:24 pm

Master difficulty.. seriously..

I have it on Master. I'm a level 52 Fighter build maxed on one-handed, almost maxed on shield, almost maxed on heavy armor. I just got assaulted by four Draugr Darklords at once in a confined area and if I didn't have restore health and stamina potions and my Sanguine Rose handy, I'd have been dead meat. I also have Dragonbone armor smithed to the max quality and a maxed ebony sword of sparks.
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i grind hard
 
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Post » Tue Jun 12, 2012 9:55 pm

I'm sorry, but what you describe sounds horrible to me.
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Guinevere Wood
 
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Post » Tue Jun 12, 2012 7:57 pm

Sounds boring.

I like a challenge, but then I also like to be able to beat the game as well. Reloading and doing the same quest fifteen times is not my idea of entertainment. I like games to chill out. I have a 15month old daughter and two cars I'm building to stress me out.
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Horror- Puppe
 
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Post » Wed Jun 13, 2012 2:12 am

I don't think I would enjoy it nearly as much. I didn't play Dark Souls but I did play Demon's Souls and one thing I didn't like was that it really ended up being a trial and error process. Once you figured out what to do on each fight it was actually a very easy game. In fact my second character blew right through it no problem. It was disappointing in that regard. There was no randomness to it at all. Every single thing in the game was scripted to happen exactly the same way every time other than a few patrolling mobs who patrolled exactly the same area over and over making that predictable as well. If Dark Souls is the same way I really don't even want to play it. I did enjoy my first play through on Demon's Souls but once I saw that it had no replayability I took it back and traded it in.

I do wish Bethesda's games had more challenge to them. I love the way they feel for the first few levels when I'm stuggling and fights are hard and take some thought. Unfortunately that doesn't last nearly long enough and before you know it the challenge is gone and I'm waltzing through dungeons like there are no enemies in them because they don't have a chance against my character. But every Bethesda game has been like that so far so I really don't think they'll change the formula any time soon.
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Richard Dixon
 
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Post » Tue Jun 12, 2012 3:28 pm

So would you want it in skyrim where when you die, you loose all of your xp up till that point? were you can only save in a bed, and when you do every enemy respanws? where the "boss" battles are against huge 3 story monsters?
In a word: No.

I think the difficulty is just fine in Skyrim. Not everyone is a sadist when it comes to game difficulty.
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Wayne W
 
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Post » Wed Jun 13, 2012 12:12 am

I like being able to become a demi-god after spending hours building a character.
It's easy to avoid it, and without it there is no sense of progression.

Why would I want to have Daedric armour and yet still be squishy?
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Trent Theriot
 
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Post » Wed Jun 13, 2012 2:11 am

I have it on Master. I'm a level 52 Fighter build maxed on one-handed, almost maxed on shield, almost maxed on heavy armor. I just got assaulted by four Draugr Darklords at once in a confined area and if I didn't have restore health and stamina potions and my Sanguine Rose handy, I'd have been dead meat. I also have Dragonbone armor smithed to the max quality and a maxed ebony sword of sparks.

I believ its my build, im a spellsword frost artificer. My gear isnt enchanted yet, and i spit out frost spells, in skyrim, i just get one hitted constantly currently 39
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NeverStopThe
 
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Post » Tue Jun 12, 2012 3:48 pm

I like the difficulty just the way it is. I like having the option to bump it up or down as needed, too.
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Schel[Anne]FTL
 
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Post » Wed Jun 13, 2012 3:04 am

Difficulty? Yes, design? No. Dark Souls difficulty is usually the result of cheap shots by new enemies who you can't really predict. Once you know their attacks, it's really easy.

That may sound like an insult, and it kind of is, but at least Dark Souls enemies have some behavioral variety.

I also think on Master Skyrim, that regeneration should be lowered for all three attributes. A lot of the difficulty in RPG's comes from resource management, and the rapid rate of regeneration undermines this just a little too heavily. Specifically, having the "in Combat" regeneration rates set as the idle and combat rates would probably be fine.
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kiss my weasel
 
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Post » Tue Jun 12, 2012 11:28 pm

So would you want it in skyrim where when you die, you loose all of your xp up till that point? were you can only save in a bed, and when you do every enemy respanws? where the "boss" battles are against huge 3 story monsters?

also, lets just say a demo booth for this game was a coffin... the slogan was "prepare to die"

Personally that would be a cool skyrim. opinions?

No. Would most likely hate it.

But, then, nothing I've seen of Dark Souls has appealed to me. And I haven't played any Beth game on Master/Very Hard..... I've always found Normal dif to be enough. My first Skyrim character played on normal, and used Smithing.... I felt challenged up in the mid-40's.


If you were a gamer in the NES era, it doesn't come off as that bad.

Never really been a fan of "Nintendo Hard" games. Not in the 80's, not now. :shrug:
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KiiSsez jdgaf Benzler
 
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