I do agree that magic in and of itself isn't reallly underpowered, but destruction is what is a bit lacking. Spells overall, as well as a lack diversity is a real problem...especially if we can't have spell creation back.
Is this a basic foundation for a new magic system? I don't know, but Bethesda sure as hell needs to tweak it some, if we can't have spell creation back, then at the very least we need more spells, and better scaling for our spells.
Is this a basic foundation for a new magic system? I don't know, but Bethesda sure as hell needs to tweak it some, if we can't have spell creation back, then at the very least we need more spells, and better scaling for our spells.
This ^ yeah we have 15-20 spells per school but 14 -15 of those are just stronger versions of the same spell so in reality we have about 5 or 6 spells tops per school bar conjuration but it seriously lacks diversity , I seriously hate the mana cost as being a mage is near unplayable without
A) enchanting
using alteration so you can wear arch mage gear without dying and getting + 50% regen in restoI deleted my mage as he was boring as hell due to the lack of spells , illusion is my favourite but it got boring cus their was 4 spells , im not counting muffle ... the perks for the magic are all great but they seriously need to include way more spells , i can only play a mage now with no enchants , heavy armor and block with destro to keep it interesting.
I hope they bring back spellcrafting or there is a mod for it because flaming familiar is waaaay to awesome not to use but it does crappy damage


