Jumping while sprinting?

Post » Sat Jun 16, 2012 1:56 am

I actually like the restrictions on sprinting, though being able to jump while sprinting without weapons readied would be nice.
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SamanthaLove
 
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Post » Sat Jun 16, 2012 2:29 am



Well you said that you feel like each game is becoming more shallow, which I agree with. But maybe the MMO will break this trend and return some complexity to TES.
Ahh I see. Perhaps. I'm not holding out hope though. It seems like it's going to be another bust, though it may be too early to tell. The fact that Cyrodiil isn't even a jungle even though the game is set before Tiber Septim used his CHIM powers to transform it leaves me thinking this isn't going to end well. (Unless the power was retroactive, but this isn't a lore thread so lets not get into that) Also it doesn't seem innovative at all. Just a shadow of WoW. Not making fun of WoW, I'm just saying their formula has been copied to death.
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David Chambers
 
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Post » Fri Jun 15, 2012 8:09 pm

I actually like the restrictions on sprinting.
........Why? Not to be mean, but I can't figure out why anyone would like this.
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Eliza Potter
 
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Post » Fri Jun 15, 2012 6:02 pm

........Why? Not to be mean, but I can't figure out why anyone would like this.

Verisimilitude/balance. Lunge attacks from a sprinting run are rarely all that useful (too many things being telegraphed, too difficult to correct, worse if you're in armor), inability to cast while sprinting is a limiter on magic mobility, etc.
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AnDres MeZa
 
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Post » Sat Jun 16, 2012 2:30 am

It's totally not unreasonable at all, I truly do miss acrobatics and athletics though. On my PC character I jacked my movement speed up 30% so my Khajiit actually feels like one again.
Yeah, it's a little silly that High Elves are now actually faster at running than Khajiit are. Shouldn't that be the other way around? It's like saying humans can run faster than Cheetahs. :facepalm:
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Taylah Illies
 
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Post » Fri Jun 15, 2012 4:19 pm

Yeah, it's a little silly considering High Elves are now actually faster at running than Khajiit are. Shouldn't that be the other way around? It's like saying humans can run faster than Cheetahs. :facepalm:

Well... actually, humans are generally better than cats at speeds over long distances. Cats are exceptional for their ability to be fast over a short distance, humans and canines tend to be much faster and work by persistence hunting.
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Ladymorphine
 
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Post » Fri Jun 15, 2012 6:23 pm

Yeah, it's a little silly that High Elves are now actually faster at running than Khajiit are. Shouldn't that be the other way around? It's like saying humans can run faster than Cheetahs. :facepalm:
In Oblivion, my Khajiit would jump from rooftops and assassinate her contracts with a bow, it was awesome. Now, I struggle to jump over logs. .___.
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Trevor Bostwick
 
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Post » Fri Jun 15, 2012 12:18 pm

I can also do a handstand in real life, doesn't mean you should be able to do it in Skyrim.

Though I thought I remembered reading about hidden files regarding sprint jumping, or maybe jump attacking...
So basically what you're saying is... We need handstands, sprint jumping, and jump attacking? BRILLIANT :D!
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Tanya
 
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Post » Fri Jun 15, 2012 4:15 pm

True, but that doesn't mean that jumping while sprinting shouldn't be in the game. Also, lunge attacks may not be useful in real life, but that's because real life warriors weren't nearly as deadly as those on nirn. Redguard ansei incorporate a lot of spinning and jumping techniques into their fighting style. Some could even split atoms with their swords, causing suicidal nuclear explosions. I think it's pretty realistic within the elder scrolls universe for the player to be able to jump and attack.
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James Smart
 
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Post » Fri Jun 15, 2012 11:00 pm

I agree. The leveling system as a whole is an improvement, but it could have been done much better. Much better. And in the process things became shallow and watered down. This is seen in most aspects of the game, not just leveling. I hoped that Bethesda would take the things they did right with FO3 and the things Obsidian did right with New Vegas, and expand upon them in Skyrim, but I dont know...it really just feels shallow in certain respects. Anyway, sorry to derail the conversation. Back to the issue at hand.

I totally agree. They could have balanced the skill losses with racial bonuses (or even alternative skill trees for different races, akin to the Vamp and Lycan skill trees we're hearing about now). Frankly, I'm surprised they didn't keep more of the options from FO3. I was truly impressed with the leveling system and it seemed to have the best of both worlds. I didn't feel like I was spamming my traits to level, but also felt like I could really focus my character in different ways so when I played a different style I had a different experience. The perks were really fun, but you still had skill points to throw around based on your SPECIALs... Ah, nostalgia.

It's so weird, I have such a love-hate thing going on with Skyrim. There truly are lots of things I love about the game, but constantly find myself irritated with things that were dropped or overlooked for reasons that escape me. It svcks, cause I hate sounding like such a whiner/hipster.
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vicki kitterman
 
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Post » Fri Jun 15, 2012 12:51 pm

In Oblivion, my Khajiit would jump from rooftops and assassinate her contracts with a bow, it was awesome. Now, I struggle to jump over logs. .___.
And herein lies my point.
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Red Sauce
 
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Post » Fri Jun 15, 2012 11:30 pm



I totally agree. They could have balanced the skill losses with racial bonuses (or even alternative skill trees for different races, akin to the Vamp and Lycan skill trees we're hearing about now). Frankly, I'm surprised they didn't keep more of the options from FO3. I was truly impressed with the leveling system and it seemed to have the best of both worlds. I didn't feel like I was spamming my traits to level, but also felt like I could really focus my character in different ways so when I played a different style I had a different experience. The perks were really fun, but you still had skill points to throw around based on your SPECIALs... Ah, nostalgia.

It's so weird, I have such a love-hate thing going on with Skyrim. There truly are lots of things I love about the game, but constantly find myself irritated with things that were dropped or overlooked for reasons that escape me. It svcks, cause I hate sounding like such a whiner/hipster.
I feel the same way. Especially about the hipster part haha!
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lauren cleaves
 
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Post » Fri Jun 15, 2012 3:34 pm

Yep. Definately need the ability to sprint jump. Need to be able to attack while jumping too. I can see it now. There's a couple bandits on a ledge below you, facing away from you. So you jump down the ledge, and in mid fall, you do a powerful two-handed chop with your battle axe, that splits a bandit's head in twain, and as you land, you yank your bloody axe out of the ruined skull. New kill cam. Would be like 1:32 in this video http://www.youtube.com/watch?v=rQHik5M8Ol0
Horses need to be able to jump while sprinting too.
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El Goose
 
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Post » Fri Jun 15, 2012 12:15 pm

This game definately needs a sprint jump. If anything you feel that little more in control of your character. Too many games today are all about being a gun on a pivot and nothing more. In Dragons Dogma, you can sprint, jump, roll, double jump, grab onto ledges... this kind of agility is what more games need. Sure a lot of that wont suit Skyrim, but sprint jumping would certainly flesh out our characters abilities. And Ive come across many areas where sprint jumping would have been very handy.
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No Name
 
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Post » Fri Jun 15, 2012 8:20 pm

This game definately needs a sprint jump. If anything you feel that little more in control of your character. Too many games today are all about being a gun on a pivot and nothing more. In Dragons Dogma, you can sprint, jump, roll, double jump, grab onto ledges... this kind of agility is what more games need. Sure a lot of that wont suit Skyrim, but sprint jumping would certainly flesh out our characters abilities. And Ive come across many areas where sprint jumping would have been very handy.
Exactly. With athletics and acrobatics removed, they already svcked the life out of playing one of the "agile" races. Now I can't even run through the forest without getting caught on a felled tree??? It makes me feel so clumsy. It's honestly very sad.
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Sara Johanna Scenariste
 
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Post » Sat Jun 16, 2012 1:59 am

Well... actually, humans are generally better than cats at speeds over long distances. Cats are exceptional for their ability to be fast over a short distance, humans and canines tend to be much faster and work by persistence hunting.
The reason feline hunters become so easily burnt out is because they can reach up to 70 mph. I don't see khajiits running 70 mph for short distances of time? They run slower than elven races for the same duration of time. You can't explain that. Khajiits deserve to be faster.
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Alexander Lee
 
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Post » Fri Jun 15, 2012 11:29 pm

To sprint and jump along the side of a stream in chase of an elk is all i want :( I'm sure bethesda will pull it out in a DLC
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adam holden
 
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Post » Fri Jun 15, 2012 3:08 pm

To sprint and jump along the side of a stream in chase of an elk is all i want :( I'm sure bethesda will pull it out in a DLC
That would be pretty boss. Trying to gain on an elk, quick drawing your bow, going into slow motion then letting an arrow piece your prey.
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Charlie Sarson
 
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Post » Fri Jun 15, 2012 1:27 pm

To sprint and jump along the side of a stream in chase of an elk is all i want :( I'm sure bethesda will pull it out in a DLC
We shouldn't have to pay for something like that. I'll be very unhappy if it's not a free patch
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Enie van Bied
 
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