Vampire Lord Restrictions

Post » Fri Jun 15, 2012 8:26 pm

Its a personal game, it doesnt need to have balance. If you think Vampire Lord is overpowered add restrictions to your own play. Only change once a day, only change if your own stage 4 etc. If you think the sun isnt a good enough restriction because you can bypass it with enchaments, then dont use the enchantments.
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Danger Mouse
 
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Post » Sat Jun 16, 2012 3:21 am


Yeah but look at all the spells you have as a VL; Night Cloak - bats feed on enemies in melee range, Mist Form - turn into an invulnerable cloud of mist while regen health, magicka, and stamina, Corpse Curse - paralyze foes with a magical blast, Vampire Grip, Summon gargoyle, Raise dead. With all these powers along with your claws anything thats in melee range would be dispatched easily. Then, you can just pull anything out of melee range to you with vampire grip. Compared to werewolves, vampire lords are gods. Plus seeing as how normal vampires are no longer attacked, there will no longer be any drawbacks to becoming a vampire and will just be an OP form. At least, forcing players to be stage 4 in order to transform could keep players from spamming it.
Few counterpoints:
1. All of those spells either have cooldowns or use magicka. Vampire lords will spend a lot of time regenerating their source of power.
2. They don't regen in the sun, so after you use your magicka you will have to transform back.
3. They are not gods compared to werewolves in any way. Werewolves will be able to deal large amounts of damage very quickly and they will also be able to summon ally werewolves.

I think you are giving vampire lords too much credit. They are powerful, but they are not invincible.
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Stat Wrecker
 
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Post » Fri Jun 15, 2012 10:21 pm

I'm sorry didn't realise the dlc had already been released. No one knows exactly what being a vamp lord entails.
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Catharine Krupinski
 
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Post » Sat Jun 16, 2012 2:29 am

Yeah but look at all the spells you have as a VL; Night Cloak - bats feed on enemies in melee range, Mist Form - turn into an invulnerable cloud of mist while regen health, magicka, and stamina, Corpse Curse - paralyze foes with a magical blast, Vampire Grip, Summon gargoyle, Raise dead. With all these powers along with your claws anything thats in melee range would be dispatched easily. Then, you can just pull anything out of melee range to you with vampire grip. Compared to werewolves, vampire lords are gods. Plus seeing as how normal vampires are no longer attacked, there will no longer be any drawbacks to becoming a vampire and will just be an OP form. At least, forcing players to be stage 4 in order to transform could keep players from spamming it.

Spending perks to unlock these spells is optional, just like everything else in this game that has been called "OP"

If you think it is too strong, dont use it.
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Bonnie Clyde
 
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Post » Fri Jun 15, 2012 3:04 pm

It does fit into the already current system of the longer you go without blood the stronger you get.
But you improve the perk tree by feeding... i see a flaw here
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Solène We
 
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Post » Sat Jun 16, 2012 3:21 am

Plus seeing as how normal vampires are no longer attacked, there will no longer be any drawbacks to becoming a vampire and will just be an OP form. At least, forcing players to be stage 4 in order to transform could keep players from spamming it.
You only gain that after becoming a vampire lord for all we know that process strips you of you're old vampiric powers.
Not really, as even the sun doesn't affect vampires as much as it should. It only stops regeneration and doesn't burn, and even then that could be overcome with enchantments. Plus seeing as how the vampires are trying to block out the sun, whats to stop the vampire lords from becoming OP.
You can't overcome it with enchantments when your a vampire lord you lose access to your inventory.
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GRAEME
 
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Post » Sat Jun 16, 2012 3:09 am

I'm sorry didn't realise the dlc had already been released. No one knows exactly what being a vamp lord entails.
I'm just proposing that there be some kind of restriction. I mean, what's the point for stages of vampires anymore. Without the penalty of letting your vampirism progress, what's the need to feed? (outside of vampire lord)
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gandalf
 
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Post » Sat Jun 16, 2012 1:41 am


I'm just proposing that there be some kind of restriction. I mean, what's the point for stages of vampires anymore. Without the penalty of letting your vampirism progress, what's the need to feed? (outside of vampire lord)
The sun weakness and fire weakness is greater the longer you've gone since feeding, unless that was changed.
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Emzy Baby!
 
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Post » Sat Jun 16, 2012 12:25 am

I'm just proposing that there be some kind of restriction. I mean, what's the point for stages of vampires anymore. Without the penalty of letting your vampirism progress, what's the need to feed? (outside of vampire lord)
Was it confirmed that theres no penalty for level 4 of vampirism? or just rumored, or in one of them reviews where absolutely everything else seems like a lie..
like saying saying crossbows have there own perk tree, when The Todd himself said they use the archery perks.
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Lucy
 
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Post » Fri Jun 15, 2012 7:15 pm

Was it confirmed that theres no penalty for level 4 of vampirism? or just rumored, or in one of them reviews where absolutely everything else seems like a lie..
like saying saying crossbows have there own perk tree, when The Todd himself said they use the archery perks.
What was confirmed is when you become a vampire lord your no longer attacked for lack of feeding in you're regular form. We don't know if we keep the old vampire powers after becoming a vampire lord.
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sarah taylor
 
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Post » Fri Jun 15, 2012 11:55 pm

Once you've killed a couple of towns worth of people, being a vampire lord will be boring and people will just not play as a vampire at all.
I enjoy getting attacked at stage 4 because it makes me go all stealthy at night and use invisibility to sneak into peoples houses and feed.
I don't want to be way too powerful. I want to be powerful and evil but I don't want to ruin the game for myself.
I completely agree that there needs to be more restrictions on being a vampire lord so that when I do become one I feel like I am extra powerful.
You do know you controll the transformation right? If you don't wanna be overpowered then don't to the quest to get the ability to or just don't use it and continue on your stealthy feeding at night.
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Strawberry
 
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Post » Fri Jun 15, 2012 9:23 pm

I like the idea of it being OP. The Werewolves will also be pretty OP with this DLC... Ring + Perks = Unstoppable Werewolf.

Wrong. The Werewolves will be Glass Cannons. They can dish out a [censored]ton of damage real quick, but they can also die pretty quick as well, considering they're so squishy from lack of Armor Rating. The Vampire Lord doesn't dish out as much damage as Werewolves do, but he has alot more survivability than the Werewolf does, due to leeching, Gargoyle tank, etc.

You can't overcome it with enchantments when your a vampire lord you lose access to your inventory.
Perks/Standing Stones can overcome the -100% Regeneration penalty that the sun gives. The Lady Stone will give you +25% Health/Stam Regen, allowing you to regen them in the sun. The Apprentice Stone will give you +100% Magicka Regen (Completely negating the sun penalty for Magicka Regen), but the Weakness to Magic is horrible. The Recovery perk gives you +25/50% Magicka Regen, allowing you to regen it in the sun. The Windwalker perk gives you +50% Stam Regen, allowing you to regen it in the sun (Only in normal Vampire form though while wearing all Light Armor).
Considering Standing Stones and certain Perks (Like Avoid Death) still work in Werewolf Form, i'd assume that the Recovery perk would still work in Vampire Lord Form, allowing you to regen Magicka in the day. The Lady Stone would allow you to regenerate Health/Stam during the day as well.
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Ebony Lawson
 
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Post » Fri Jun 15, 2012 8:52 pm

Well I'm just gonna enjoy this dlc no matter what, can we all agree on that?
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Chenae Butler
 
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Post » Fri Jun 15, 2012 9:53 pm

When the base is reduced to 0% the lady stone barely does crap, even with recovery and the lady stone the regeneration wouldn't be noticable inside of combat.
Fear Howl is unlimited you can spam the damn thing sending most foes running, and with your damage doubled through the perks you can compelely shred enemies. Here's the real thing a vampire lords abilities have a cost a werewolves are free.
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Nuno Castro
 
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Post » Fri Jun 15, 2012 2:33 pm

I'm just proposing that there be some kind of restriction. I mean, what's the point for stages of vampires anymore. Without the penalty of letting your vampirism progress, what's the need to feed? (outside of vampire lord)
I thought it was said vampire lords were only really effective at night. Maybe they will be a bit OP but I'm sure Bethesda won't make them invincible. PLus it may be a diffrent strain of vampirism. It certainly seems so.
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Sanctum
 
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Post » Sat Jun 16, 2012 1:13 am

Yeah but look at all the spells you have as a VL; Night Cloak - bats feed on enemies in melee range, Mist Form - turn into an invulnerable cloud of mist while regen health, magicka, and stamina, Corpse Curse - paralyze foes with a magical blast, Vampire Grip, Summon gargoyle, Raise dead. With all these powers along with your claws anything thats in melee range would be dispatched easily. Then, you can just pull anything out of melee range to you with vampire grip. Compared to werewolves, vampire lords are gods. Plus seeing as how normal vampires are no longer attacked, there will no longer be any drawbacks to becoming a vampire and will just be an OP form. At least, forcing players to be stage 4 in order to transform could keep players from spamming it.
This post would make sense if this were a competitive multiplayer game, but it's not. People won't be spamming it because not everybody wants to be a vampire. Werewolves are getting a perk tree as well so they will become more powerful.
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Eliza Potter
 
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Post » Fri Jun 15, 2012 5:01 pm

I was just thinking about vampire lords, and I came up with a perfect idea on how to keep the vampire lords balanced. What if the only way you can transform into vampire lord is if you're at stage 4 vampirism. That way, it could keep players from spamming it and force them to choose whether to starve themselves in order to transform or feed to blend in with society. It does fit into the already current system of the longer you go without blood the stronger you get. Also, it could please the people who feel vampires are becoming too easy seeing as how normal vampires won't be attacked anymore. Maybe the reason they made it so that you won't be attacked at stage 4 is to not make it so hard on players who want to be vampire lords.
I think the stage system of vampires is going to be altered. Stage 4 means that people attack you on sight, but I read that this was going to be changed so that being a vampire is no longer a curse as such but rather a ability like werewolves with negatives and positives.
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JD bernal
 
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Post » Fri Jun 15, 2012 10:05 pm

I think they're supposed to be OP...
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Angel Torres
 
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Post » Sat Jun 16, 2012 2:05 am

I stand by my belief that when it comes to those who complain about balance and whatnot in a single player game...Sounds more like a personal problem to me. No need to slap heavy restrictions on it to prevent complaining when people will complain no matter what you do...

It's essentially a selfish proposition just to spare yourself the complaints of others.
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maddison
 
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Post » Fri Jun 15, 2012 3:15 pm

I think they're supposed to be OP...
This is what people don't seem to understand. Why add something such as being a vampire lord if you won't make it powerful? The vampire lord is supposed to be powerful. It's a VAMPIRE LORD!
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Ownie Zuliana
 
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Post » Sat Jun 16, 2012 3:20 am

you want a restriction?

make them glitter in the sun... and EVERY NPC comment on it.

Problem solved.
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Jade
 
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Post » Fri Jun 15, 2012 7:01 pm

Being a vampire lord wouldn't be any fun if it didn't make you feel powerful. It would just be an aethstetic change, and that's no fun... at all...ever.

He speaks the truth.
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Ben sutton
 
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