Vampire lords, post your character builds

Post » Sat Jun 16, 2012 11:55 am

Name: Firithlom

Race: Dunmer

Master conjurer, Master of sneak, 95 destruction been a Vampire since I made the character (only character I have) level 45, basically a Tank :celebration:
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Sam Parker
 
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Post » Sat Jun 16, 2012 12:37 pm

That sounds awesome! The build is not something that would suit me (I'd make certain changes), but it sounds really incredible overall. I love how you described your playstyle; I've always loved the One Handed/Heavy Armor/Destruction battlemage type, but I haven't thought to use it with shields. The variety in combat must be loads of fun. So far, you sound like you're going to make the most successful vampire lord in the thread.
It's nice having so many combat skills, I usually change depending on the enemy, although sometimes I just do what I feel like. What changes would you make?

Weirdly the block skill syncs nicely with sneak, the block perk that increases movement allows you to move at running speed whilst sneaking with the shield up. So I can just sneak/run around with shield+dagger, which is brilliant combined with the mail's shroud effect. Or I can whip out the mace of moleg bal and go head to head against enemies.

The main thing I'm looking forward to is the VL spell that allows you to pick up human enemies and fling them, seems massively OP though ha.
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Daddy Cool!
 
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Post » Sat Jun 16, 2012 1:46 am

What does it mean to "have a badge"?

Well, having a badge or diplomatic immunity gives you som kind of "power", and a "power"
you can abuse in different ways without to many people complaining or wanting to be in an complaining situation :devil:.
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Tamara Primo
 
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Post » Sat Jun 16, 2012 10:20 am

Anyone else think the dawnguard are totally ******? With an F.
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Sun of Sammy
 
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Post » Sat Jun 16, 2012 3:18 pm

It's nice having so many combat skills, I usually change depending on the enemy, although sometimes I just do what I feel like. What changes would you make?

Weirdly the block skill syncs nicely with sneak, the block perk that increases movement allows you to move at running speed whilst sneaking with the shield up. So I can just sneak/run around with shield+dagger, which is brilliant combined with the mail's shroud effect. Or I can whip out the mace of moleg bal and go head to head against enemies.

The main thing I'm looking forward to is the VL spell that allows you to pick up human enemies and fling them, seems massively OP though ha.

Oh, just move a couple of perks here and there, nothing too special. For instance, I disagree with you having only one rank in Armsman and I could see those Two Handed perks being better used elsewhere, but it suits you. For that matter, you smith and enchant your weapons (and mentioned that you cap them off at about 80 damage intentionally), so I completely understand why you did that; it was well planned. Besides that, Two Handed could be very fun for someone who likes to have multiple combat styles.

I'm looking forward to that spell as well, basically telekinesis for people :D I can't wait.
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Adrian Powers
 
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Post » Sat Jun 16, 2012 12:56 pm

Oh, just move a couple of perks here and there, nothing too special. For instance, I disagree with you having only one rank in Armsman and I could see those Two Handed perks being better used elsewhere, but it suits you. For that matter, you smith and enchant your weapons (and mentioned that you cap them off at about 80 damage intentionally), so I completely understand why you did that; it was well planned. Besides that, Two Handed could be very fun for someone who likes to have multiple combat styles.

I'm looking forward to that spell as well, basically telekinesis for people :D I can't wait.
I don't need the destruction reduction perks anymore, I needed them early on when I was a poor enchanter, but now I can reach 80-90% without them.

Only just started perking two handed, I'll take the perks 'devastating blow' and 'sweep' when I level up more. Doubt I'll get much higher in level than 63.

I cap the mace (only weapon I use with a shield) at 80-90, but sword+dagger I cap at about 50 damage each, dual wielding 1h is so powerful. I can reach these caps without armsman, so I spread out into other perk trees for more variety.
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Julie Serebrekoff
 
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Post » Sat Jun 16, 2012 12:32 pm

Hey

Level 76
Name: Seezar Meshar'ee
Race: Khajit
Primary Skills: Sneak, One-Handed and Archery
Secondary Skills: Light Armor and Pickpocket.

Playstyle: Assassin.

Armor: Dragon Armor, Gauntlets and Boots (made with 100% Smithing Enchants and upgraded) enchanted with Fortify HP, Sta, 1H and Bow Damage with Carry Weight. Krosis Helm.
Two Daedric Daggers that I plan to enchant one with Absorb HP and Paralyse and the other with Absorb Sta and HP. Bow for long range enchanted with Paralyse and Ice Damage for the slow.

As I type this I may be a bit over powered which I now regret but I wanted one character to level 80. But, this character will be my first Vampire Lord.

Voice
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Czar Kahchi
 
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Post » Sat Jun 16, 2012 12:44 am

Your Health/Stam/Magicka will likely carry over to Vampire Lord Form, just like Health/Stam do for Werewolf Form.

Don't know if this has been covered already, but I'm fairly sure this isn't the case.
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Patrick Gordon
 
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Post » Sat Jun 16, 2012 7:48 am

Name: Dar'Shaani

Race: Khajiit

Build: Archer/Assassin

I'm mainly an archer, but I resort to One Handed + Destruction for close quarters... That's only if my enemies see me before I put an arrow in their throat ;)
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Iain Lamb
 
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Post » Sat Jun 16, 2012 7:16 am

Name: J'ketha

Race: Khajiit

Class: Assassin

Uses One-Handed, Archery, Sneak, Light Armour, and Illusion... and is damn good at all of those. 100 Illusion and Sneak, around 75 One Handed, 65 Archery, and 60-something Light Armour. Also got some good Pickpocketing and Lockpicking purely from Thieve's Guild experience, no perks wasted though.
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Chris BEvan
 
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Post » Sat Jun 16, 2012 1:03 am

Name: Alain Lemieux
Race: Breton

Necromage Vampire

Primary skills: Destruction and Alteration
Secondary skills: Restoration, Illusion, and Necromancy

Currently level 81 so I have 17 perks saved up: http://skyrimcalculator.com/#136798
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Andy durkan
 
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Post » Sat Jun 16, 2012 2:31 pm

Hey

Level 76
Name: Seezar Meshar'ee
Race: Khajit
Primary Skills: Sneak, One-Handed and Archery
Secondary Skills: Light Armor and Pickpocket.

Playstyle: Assassin.

Armor: Dragon Armor, Gauntlets and Boots (made with 100% Smithing Enchants and upgraded) enchanted with Fortify HP, Sta, 1H and Bow Damage with Carry Weight. Krosis Helm.
Two Daedric Daggers that I plan to enchant one with Absorb HP and Paralyse and the other with Absorb Sta and HP. Bow for long range enchanted with Paralyse and Ice Damage for the slow.

As I type this I may be a bit over powered which I now regret but I wanted one character to level 80. But, this character will be my first Vampire Lord.

Voice

Yeah, that sounds way too overpowered for my tastes. I like the enchantments you plan on having on your pair of daggers, and IMO enchantments personalize equipment better than anything else, but it's still too gamebreaking. I hope you have fun, though :)

Don't know if this has been covered already, but I'm fairly sure this isn't the case.

What makes you think that? Why would the vampire lord have different health/magicka/stamina totals than the PC (other than the +50 buff from the perk)?

Name: Dar'Shaani

Race: Khajiit

Build: Archer/Assassin

I'm mainly an archer, but I resort to One Handed + Destruction for close quarters... That's only if my enemies see me before I put an arrow in their throat :wink:

I never understood the use for both Destruction and Archery. I know they're actually very different skills, but at the end of the day I see no need to have both for ranged combat. But hey, as long as it suits you. :vaultboy: Other than that little bit I disagree with, this build looks simple and fun.
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Naughty not Nice
 
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Post » Sat Jun 16, 2012 12:21 am

i've designed my character already so far this is what i have
Name: Midna - The Dark One
Race: Dunmer/Dark Elf
Gender: Female

Primary skills:
One Handed (for effective damage)

Destruction (all of the lightning perks aswell a perks upto master and debending on the VL form the duel spell perk)

Heavy Armour ( mostly so i can outfit my character with Ebony mail few perks added to make it better for sneaking)

Lesser skills:
Restoration(only for quicker magic respawn and nocromage perks not sure if ill get the Avoid death one)

Ilusion (at this moment in time only for the quiet casting perk)

Sneak (not sure about this one 100% but it's mostly there for an element of stealth such as walking other trapplates and sneaking better)

(I've also got a the perks needed for soul siphon in enchanting)




Character Story (breif)
Character is a vampire 200 years of age who is/was a member of the dark brother hood back 150 years ago and because of the death of so many she was hunted and burryed alive without them knowing shes a vampire she awakens in 4th area and 180 years later kills one of my other characters who was the dragonborn savor and became emperor because of that their kid will be my dawnguard character. (the full story is far to long and i dont have 2 hours to write it up)

I don't think i'v missed anything other than my character being a vampire with magic and a bit of combat and stealth thrown in if theres an other details your curious about i'll add to it.


Edit:spelling fail
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Fam Mughal
 
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Post » Sat Jun 16, 2012 3:04 pm



Destruction, in my experience, is perfectly fine without Impact if you're using One Handed. It's pretty easy and fun to build a character around those two skills and Conjuration: just waltz into a room, kill the crap out of people, raise a zombie to help you continue killing the crap out of people, repeat. It's really potent. :D

You seem like you're spread pretty thin, though. Can you post your perks so I can get a better understanding of what you're doing?

I don't really have perks planned but I will definately know what I will want later. And what do you mean I am spead thin? I am guessing I have chosen a lot of skills?
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Russell Davies
 
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Post » Sat Jun 16, 2012 1:11 pm

Firthis Krex

http://skyrimcalculator.com/#136880

Breton "Black Knight" - Festus's younger brother.

Thought a warrior/mage hybrid would make best use of the lord's abilities.
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Eibe Novy
 
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Post » Sat Jun 16, 2012 3:26 am

Firthis Krex

http://skyrimcalculator.com/#136880

Breton "Black Knight" - Festus's younger brother.

Thought a warrior/mage hybrid would make best use of the lord's abilities.

Wow, that's a really cool build. I'm impressed with how you managed Smithing and Heavy Armor, though I think you can save a perk in Juggernaut if you're using ebony armor or better. Still, it's nice to see someone get creative with the crafting skills (and not use more than one).

If I might offer some criticisms:

First off, a lot of people might advise against Bone Breaker. The perk works exactly as intended, yes, but high armor ratings are nonexistent in the game (outside of maybe mages using Alteration). Since enemies have no perks, even a high-level baddie decked out in full deadric with a shield will only have a little more than 100 armor, which is negligible. Still, since the perk works as intended, maybe Beth will see fit to add enemies with some really nasty armor ratings that will make use of this perk and its Two Handed cousin. Personally, I would advise Hack and Slash instead, since the vast majority of enemies are capable of bleeding and since bleeding damage stacks. Even so, using one of the weapon perks will steer you in that direction and you'll have a little less variety in your combat, so some might even argue to use all or nothing. I think it's okay the way it is, I just wanted to note that this can be an odd perk choice.

You absolutely wasted a perk in Conjuration, though: if you're going up the necromancy branch, there is no need for the Summoner perk. It is useless (despite its description); you can already raise dead from a long distance and the perk does not affect that. Instead, consider dual casting: your raised dead will last significantly longer, especially since you're a Necromage vampire. I know you have thralls, but that only works on NPCs; with dual casting, Necromage and vampirirsm, you can raise something as tough as a giant or a draugr deathlord for something like six and a half minutes. :D

Also, I would not get the master perk for Conjuration. Think of what the master spells are: thralls, three of which you will not be using (or if you do, they won't be "potent" thralls). The thrall spells are something that are (obviously) better used outside of combat, so you don't need to worry about the master perk since you won't exactly be using the spell in a pinch. Just get enough magicka and cost reduction to use the spell when you need to. In my opinion and experience, Conjuration's master perk is the least useful of them all (and I've mastered every school).

You did well to specialize in one element of Destruction and not get dual casting. However, frost is not very effective on its own; shock has the best neutral coverage. Still, I don't blame you--I certainly prefer frost to shock, especially for Deep Freeze. If you can spare three perks, I highly recommend improving your fire spells to compliment frost. Those two together make for the best super-effective coverage in the game; most enemies are weak to one of those two elements (including all dragons, who always are 50% resistant to the element they use and 25% weak to the other), and if an enemy is weak to neither, they're neutral to one or both.

As for Restoration, you wasted a perk on Ward Absorb--it's bugged. :( While you're using magic (even magic from scrolls or staves), you cannot regain magic, even if you're under an effect that absorbs it like 100% absorption, Ward Absorb, or using the Staff of Magnus. I know that Ward Absorb works properly with Spellbreaker, but as you have no perks in Block, I imagine you're not using it.

I hope my criticisms were of help to you, and I hope that it's early enough in your playthrough to make changes that will benefit you or reroll without losing too much progress. :vaultboy:
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Phillip Brunyee
 
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Post » Fri Jun 15, 2012 11:36 pm

Yeah, that sounds way too overpowered for my tastes. I like the enchantments you plan on having on your pair of daggers, and IMO enchantments personalize equipment better than anything else, but it's still too gamebreaking. I hope you have fun, though :smile:
Hey

Yeah. When I was planning on getting all skills to 80 I was RPing the fact that as a DB Listener I wanted to infiltrate and control the other factions within Skyrim so that was my reasoning behind getting to Lvl 80. With 600 HP, 662HP Buffed a pack of Mages and a Ancient Dragon can still sometimes own me if I'm not carefull. When I play Dawnguard and I see that I'm owning them I may increase the difficulty to offset the inbalance of me being OP.

On my next characters I wont be getting to 80. Learnt my lesson here :D

Voice
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Farrah Barry
 
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Post » Sat Jun 16, 2012 10:37 am

i love these threads you can get so many good ideas from them... op yours sounds more to my style think i might give that ago.
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Monika
 
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Post » Sat Jun 16, 2012 4:38 am

Imperial
Name:Solomon Thorn
Primary skills:one handed and destruction
secondary skills:illusion,conjuration,sneak
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Lucky Girl
 
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Post » Fri Jun 15, 2012 11:58 pm

Wow, that's a really cool build. I'm impressed with how you managed Smithing and Heavy Armor, though I think you can save a perk in Juggernaut if you're using ebony armor or better. Still, it's nice to see someone get creative with the crafting skills (and not use more than one).

(Removed in the interest of space)

I hope my criticisms were of help to you, and I hope that it's early enough in your playthrough to make changes that will benefit you or reroll without losing too much progress. :vaultboy:

Thanks, that helps a lot. I'm aware that bone breaker isn't that useful, but maces just seem the most "evil", so I want to specialise in them.
And I will use magic in only one hand at a time, so I do not need to worry about the ward absorb glitch.
Your tips for conjuration were incredibly useful though!
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Sarah Edmunds
 
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Post » Sat Jun 16, 2012 12:54 pm

i love these threads you can get so many good ideas from them... op yours sounds more to my style think i might give that ago.

I'm flattered :D

DON'T FLATTER VAMPIRES :stare:

But seriously, I'm glad you like it.

Imperial
Name:Solomon Thorn
Primary skills:one handed and destruction
secondary skills:illusion,conjuration,sneak

That sounds a lot more ideal than my build, except you have no means of defense or recovery. I mean, I guess if you can stay
alive
undead, then more power to you, but this build doesn't seem very survivable. Can you show us your perk tree?
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Christie Mitchell
 
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Post » Sat Jun 16, 2012 1:45 am

Thanks, that helps a lot. I'm aware that bone breaker isn't that useful, but maces just seem the most "evil", so I want to specialise in them.
And I will use magic in only one hand at a time, so I do not need to worry about the ward absorb glitch.
Your tips for conjuration were incredibly useful though!

I'm glad they were. :biggrin: I'm going to test for myself today whether raising dead is affected by the Conjuration "glitch" (it's more of a developer oversight, since it actually works as logic would intend) by using the Atronach stone. If it's unaffected, I'm going to get the Atronach perk in a hurry!

Anyway, keep in mind: Ward Absorb, if you haven't yet selected it, is still a waste of a perk. :confused: And (I forgot what you're doing with Conjuration), even if your magic usage is at a minimum, you can still absorb your own spells at the wrong time. Just a fair warning.
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REVLUTIN
 
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Post » Sat Jun 16, 2012 12:35 pm

It turns out that the only spells the PC can cast that can be absorbed by the PC are the Conjure [creature] spells. Weapons and raising undead don't have any risk of this.
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Kim Kay
 
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