Name: Sorin Markov
Race: Dunmer/Dark Elf
Primary skills: One Handed, Alteration, Conjuration (Necromancy/Bound Weapon branches)
Secondary skills: Restoration, Illusion
Perks at level 50: http://skyrimcalculator.com/#136578
This Spellsword build is quite similar to something I've done before and thoroughly enjoyed. For Dawnguard I wanted a battlemage build, but it just wasn't tickling my fancy, so I went with something tried and true.
The best part about this particular build is Alteration. First of all, there's the obvious high armor rating--up to 300, and I can reach the armor cap with Dragonhide if I so choose, but I left out Master Alteration because Ebonyflesh is enough for me. This is particularly useful because I can use both light and heavy armor that appeals to me--specifically the Nightingale set and the Ebony Mail--and throw an extra 100 points of protection on it so that I can stay competent on the battlefield. This appealed to me most, as those two particular armors would otherwise be mutually exclusive in use (if I specialized in light or heavy) and I want to use them both as well as robes (and stay protected in robes, for that matter). Apart from that, there's two very important benefits: magic resistance (up to 30%) and 30% spell absorption. As a Dunmer vampire, this sharply reduces my weakness to fire, and I can use the Atronach perk (spell absorption) freely even though I'm using Conjuration since I'll be using necromancy instead of atronmancy; I won't absorb my own spells. Beyond that, Alteration offers other obvious toys in the form of Water Breathing, Paralyze, and Telekinesis.
While Illusion is mostly obvious, I thought it would suit a vampire very well, not to mention that Frenzy and necromancy go hand in hand.
Illusion also offers a stealth option, reducing the need for Sneak, especially since I don't find sneak attacks all that necessary with this build. As for weapons, I'll be using the Bound Sword spell almost exclusively, though I do plan on making use of the Nightingale Blade; its artwork and enchantments really suit the needs of a vampire, IMO, and recharging it will slowly increase my Enchanting skill, so double bonus there
I'll use any other suitable enchanted weapons I come across, but I don't expect to see anything that's better than the Bound Sword. I can do fine with just three ranks of Armsman, so I'll just throw in the other two when I'm past level 50.Restoration is another double bonus, providing great protection from shouts and spells, healing, more control over the undead, and the invaluable Necromage. I don't know if Necromage will increase the armor rating of Alteration spells (I certainly hope so), but it will at least increase the duration, which is great on its own. Then there are the rest of the obvious perks: Respite, Regeneration, and Recovery. I find Avoid Death extremely useful, and as a vampire, it reminds me a lot of the "undying" ability from Magic: The Gathering.
Necromage and the already-present vampiric abilities and bonuses just go so well together. With Illusion and the Sneak bonus, I think I'll be pretty well off. I've done this build before except without vampirism and necromancy; I can only imagine it gets better.

What kinds of builds are you other vampire lords making?




