Question: ArmorSound Mapping

Post » Sun Jun 17, 2012 8:36 pm

Does anybody know how/where the sounds are mapped to equipment like armor?

The footwraps for example, while completely identical in properties to other non-armor shoes, obviously use the barefoot sounds.

Is that a hardcoded exceptional behaviour or is there a mapping I was unable to find?
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Connor Wing
 
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Post » Sun Jun 17, 2012 10:12 pm

Ok, I found it. You can assign sounds using the ArmorAddon, seen in the Model field of the properties of the actual armor.
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Fiori Pra
 
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