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Question: ArmorSound Mapping
» Sun Jun 17, 2012 8:36 pm
Does anybody know how/where the sounds are mapped to equipment like armor?
The footwraps for example, while completely identical in properties to other non-armor shoes, obviously use the barefoot sounds.
Is that a hardcoded exceptional behaviour or is there a mapping I was unable to find?
Connor Wing
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» Sun Jun 17, 2012 10:12 pm
Ok, I found it. You can assign sounds using the ArmorAddon, seen in the Model field of the properties of the actual armor.
Fiori Pra
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