» Mon Jun 18, 2012 2:12 am
you would normally create a TXST (texture set) that contains the paths for your variant textures.
and in the ARMA entry, i believe this is located under "skin texture swap"
be aware though, that even though the esp supports a texture swap for the world model (gnd nif), the option doesn't exist in the CK for the ARMO entry
also, in my experience prior to the CK, the texture swap system is bugged and doesnt work 100% properly. it doesnt even work in vanilla skyrim variant armors