About the Creation Kit...

Post » Sun Jun 17, 2012 5:40 pm

Respectfully, the Creation Kit looks like it was developed in 2003. The user interface is so damn ugly and stripped of all logic, the dialogue system is so cramped and the "flowgraph" looks like something that came out of a 1990s PowerPoint/Excel hybrid, and I can't believe Bethesda still uses cells, is the Creation Engine just a lowly upgrade from Gamebryo? I could understand interiors, to some extent, but separating world geometry into cell-chunks is... I don't know how to describe it. But the funniest part is when it stutters on an i7/16 GB/HD6990 workstation in some cases (and I am not referring to cell-loading time, that is bottlenecked mostly by the permanent memory storage speed)

How did they manage to preserve perspective of the larger world of Skyrim during development when everything is so ripped apart and fragmented. The papyrus scripting language seems interesting though. Navigation within the render window is also ugly, yes, you can get accustomed to it, but it still svcks - especially rotations... Gimbal locks, being unable to find a suitable point of reference for rotations... In total, woah.

And with a system like that, they managed to create Skyrim. At the same time, I'm facepalming and being awe-struck by what they were able to pull out of that mess.

I am not on a rage stroll here, I'm just curious what you guys think... Am I wrong? Do you agree? Etc.
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Tiff Clark
 
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Post » Sun Jun 17, 2012 7:00 pm

I can't believe Bethesda still uses cells, is the Creation Engine just a lowly upgrade from Gamebryo?
The cell system was never a part of Gamebryo, it's something Bethesda developed themselves.
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Jerry Cox
 
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Post » Sun Jun 17, 2012 3:11 pm

What's wrong with cells? I find it a very effective way to organize the information.
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leigh stewart
 
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Post » Sun Jun 17, 2012 5:34 pm

Cells seem fine to organise, its just keeping the CK running long enough to do something constructive in them. So far the CK is as good as a spatula. It can add icing to cakes but for anything more than surface dressing its fairly useless.
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Kate Schofield
 
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Post » Sun Jun 17, 2012 10:32 pm

is the Creation Engine just a lowly upgrade from Gamebryo?
Yes... did you miss that?
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Samantha Pattison
 
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Post » Mon Jun 18, 2012 2:40 am

I don't really have a problem with any of this. Used the CK for 4-5 hours yesterday and had no real problems, slowdown, or crashes. And maybe I'm accustomed, but I don't find navigating the render window that annoying. Could be better, sure, and I had to get used to it after a year of FRED2_Open, but it isn't terrible.
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GPMG
 
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Post » Sun Jun 17, 2012 4:41 pm

If you don't like it, don't use it.. and don't expect some magic piece of software that you'll pick up in 5 minutes for a game like Skyrim.
CS and GECK were very familiar.

It's not developed to be sold
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Queen of Spades
 
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Post » Sun Jun 17, 2012 8:51 pm

only problem I meet is atstounding loading time when charging up the main ESM, and one single crash on my 64-bit system. either than that, I like the CK already.
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maddison
 
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