Is the GetQuestVariable condition working properly? When I try to use it to set a dialogue info condition in a quest, I can select my quest (after seeing a "SCRIPTS: Need to add new parameter type 22 to TESParameters::FillAndInitSelectionComboBox" error message pop-up and clicking "Yes" to disable warnings); however, after I select my quest, no variables appear in the second combox box. Right now my quest script is very simple, for testing purposes:
Scriptname ESFAelaCoreDialogueScript extends Quest ConditionalInt Property iDialogueMode = 1 Auto Conditional
I would have thought iDialogueMode would have appeared in the GetQuestVariable combo, but it doesn't. Am I doing something wrong, or is this conditional just bugged?