Assets, such as voice, scripts, meshes and textures, are not part of the plugin. They are loose in your data folder. The CK has a neat feature though, where it can pack all of those up in an archive. In the CK, go to FILE -> CREATE ARCHIVE. make sure all the files you need are listed (if not, drag them into the white box from explorer) and then hit ok. This will add all custom assets the mod is using to a new file with yourmodname.bsa. Send this along with the plugin file.