Getting the player's maximum stamina

Post » Mon Jun 18, 2012 12:04 pm

I'm having trouble getting the player's maximum stamina...

GetPlayer().GetBaseAV("Stamina") gets the player's base maximum stamina (in my case 259), but that doesn't seem to include magical modifiers (I've got some boots that Fortify Stamina by 50, so I was expecting this to be 309). GetAV("Stamina") gives me my current stamina fine...and when full, it returns 309.

Do I need to be checking for Fortify / Damage effects so that I can calculate the max stamina or am I checking the wrong value?
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