How would I make the Dwemer Ramp only rotate half as much as normal...what I'm looking for is for it to act as a bridge in one position, and as a ramp down to the next level in the other position. Can it do this, or is it an all-or-nothing proposition?
Previous games animations only allowed all-or-nothing animating. Though, in this one it does list out steps, in seconds, of parts of the animation. Perhaps there is a way to call it to just go to one of the steps?
well here's hoping...those Bridges look like a wonderful mechanism to make an appearing/disappearing staircase type thing without simply enabling/disabling some slanted surface...