Suggestion for Dragon Souls after shouts..

Post » Tue Jun 19, 2012 2:19 am

I think that Beth should have done the dragons a bit better. There should've been a set amount of dragons that would match up perfectly with the number of souls needed to max out all the available shouts. No extra. I suppose the extra is good for people who want to make new shouts but there is also nothing stopping these same people from creating dragons to go with the new shouts.
I have all the shouts and I still enjoy fighting dragons. I sometimes roleplay and pretend that my character is trying to exterminate all dragons from Skyrim.
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Amelia Pritchard
 
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Post » Mon Jun 18, 2012 11:09 pm

Hello, I know I'm new here but I've been an avid Elder Scrolls fanatic since Morrowind. Good, we're introduced. Back on subject.


As all of you undoubtedly know, you can't acquire all the perks in this game. As an Elder Scrolls fan over Fallout anyday (no offense, still love it), I find this incredibly annoying.

So I got to thinking: how could this problem be easily alleviated without modding or a significant change to the leveling system? I came up with a solution that I hope all of you will strongly agree with and will advocate within this topic and outside of it as well.

What if, after acquiring all the shouts in the game, you were able to to exchange X amount of dragon souls for a perk?
For example, I have every shout. I can then purchase any perk of my desire (though still following the branching system for skill perks) at the cost of say...5 dragon souls.

What do you all think? Sound good and whatnot?


And to those who argue specialization over universal proficiency in skills, I say this:
If Bethesda really wanted to make a specialized character, I shouldn't be able to become the leader of every guild and faction, the hero for every Daedric Prince present, and Dragonborn! ...surely this makes sense.

In this context, and in the context of all previous Elder Scrolls games as well, a truly "specialized character" is impossible. The very nature of this series advocates being a jack-of-all-trades, whether or not one can acquire every single perk. While this mindset admittedly can work for Fallout, it fails in Skyrim. The limitation of perks only hinders the player from what the game itself wants you to be: a master thief, warrior, and wizard - all in one.

as long as the chance to have all perks is added as an extra feature for people who tailor to maxing out characters then thats fine. as long as the game stays the same for regular level 50-81's, and not made harder because the chance to have more perks is there, then i wouldn't have an objection to it since it would be player's choice.
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Cedric Pearson
 
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Post » Tue Jun 19, 2012 5:59 am

I am all for this idea. Mostly because I know what it's like to be bombarded with nay-sayers to ideas that would add to the game experience. But, also, because I'm bored.

I just recently finished my completionist file and I've put Skyrim down due to a lack of something else to do as the 'might-as-well-be-a-god' character I've become at this point.

I've had my fun picking what specialties I want, and now I'm done. I think you're right; if you can become guildmaster of every guild AND be the boom-shouting dragon-killing protagonist, why hold back from what else you can do?

Hell yeah I want to max out every perk. Part of the fun of Morrowind and Oblivion while maxed out in everything was never regretting something you didn't major in. You've beaten everything in the game, so by that point I think you deserve to be a master of all trades.
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Damian Parsons
 
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