Suggestion for Dragon Souls after shouts..

Post » Tue Jun 19, 2012 4:58 am

Personally I hate the perk list in this game because of the limitation. In order to get a certain perk I want, I have to waste a perk on something I dont. I dont feel like wasting a perk in the sneak skill tree on not activating floor traps when all i want is the roll while holding sprint when sneaking. if I could turn my dragon souls into a perk point I would so use it but only for situations like this. Or maybe to improve my conjuration a bit since its hard to play a battle mage without turning into either a glass canon or a broken character. That said there is a mod for it already.
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electro_fantics
 
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Post » Tue Jun 19, 2012 5:50 am

I have 250 hrs in game, all the shouts learned and filled with dragon souls and still have an additional 20+ dragon souls to use for whatever. I think its a good idea that they are used somehow. Perks could be one way or maybe they can be a stronger version of soul gems. Special enchanting powers.
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Stryke Force
 
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Post » Mon Jun 18, 2012 11:11 pm

how about save up 1000 dragon souls to unlock a quest to a word wall that gives a new shout, to transform into a dragon.
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Nancy RIP
 
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Post » Tue Jun 19, 2012 3:47 am

No... It destroys the whole concept of character identity. If you can buy every perk, then your character is obviously not specialized. The point of the perks system was to get away from the "jack-of-all-trade" characters that we saw in Oblivion.
I second or third or forth this, there is a lot of agreements on this one here.
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He got the
 
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Post » Mon Jun 18, 2012 8:56 pm

I think you should be able to use extra dragon souls like the varla stones from oblivion. I do agree that the perk system should be restricted, so I think it would be cool to use the souls instead to recharge magical items. Varla stones saved my ...behind... quite a few times in oblivion.
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Stephanie Kemp
 
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Post » Mon Jun 18, 2012 11:07 pm

What if, after acquiring all the shouts in the game, you were able to to exchange X amount of dragon souls for a perk?
For example, I have every shout. I can then purchase any perk of my desire (though still following the branching system for skill perks) at the cost of say...5 dragon souls.

What do you all think? Sound good and whatnot?

It's already been done: http://www.skyrimnexus.com/downloads/file.php?id=2063 (Requires ScriptDragon. Nexus shows it as last updated Dec 23, so it should be compatible with the current patch.)
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Monika
 
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Post » Mon Jun 18, 2012 8:30 pm

I hope them to be able to use for enchanting similar as we used sigil stones in Oblivion.
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Tanya Parra
 
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Post » Tue Jun 19, 2012 1:49 am

It's already been done: http://www.skyrimnexus.com/downloads/file.php?id=2063 (Requires ScriptDragon. Nexus shows it as last updated Dec 23, so it should be compatible with the current patch.)

While I'm not surprised I wasn't the only one to think of such a concept (in fact the more people that think like this, the better!!), I did mention in my OP that I was hoping for a solution outside of modding. Still, I appreciate the link and the understanding that others have thought this same thing before me.


As for the rest of the topic, I still stand by what I have said despite some disagreements -- though I do appreciate the few approvals so far. If Bethesda really wanted to make a specialized character, I shouldn't be able to become the leader of every guild and faction, the hero for every Daedric Prince present, and Dragonborn!

In this context, and in the context of all previous Elder Scrolls games as well, a truly "specialized character" is impossible. The very nature of this series advocates being a jack-of-all-trades, whether or not one can acquire every single perk. While this mindset admittedly can work for Fallout, it fails in Skyrim. The limitation of perks only hinders the player from what the game itself wants you to be: a master thief, warrior, and wizard - all in one.
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Marquis deVille
 
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Post » Tue Jun 19, 2012 4:46 am

Not allowing one character to get all perks is an excellent design decision. So decisions are more "questionable" but this is great, in my opinion.

Other games like Morrowind, Oblivion, and Fallout 3 for that matter, kind of broke roleplaying by letting you max out everything. Once you do that pretty much all characters are the same.

The exchange of Dragon Souls for perks would be a good idea and I'm not criticizing the OP for creative thinking. I'm just saying that getting more perks is not so good. Again in my opinion. Maybe there are other uses for unused Dragon Souls.
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Alexx Peace
 
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Post » Tue Jun 19, 2012 7:07 am

DLC needs an enchanted Dragon Weapon. We have Dragon Armor, but there are no Dragon Weapons.

Create a very powerful Dragon Weapon, perhaps something that does massive amount of damage to dragons, and it comes enchanted. The enchantment can not be replenished by Soul Gems, but by Dragon Souls instead.

That way, they will continue to be useful, and the weapon won't be overpowered because you won't be able to use it that much since Dragon Souls are less common than Soul Gems.
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Sarah Evason
 
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Post » Mon Jun 18, 2012 11:56 pm

Dragon souls should be able to make Dragon Soul Gems which are better then Grand Souls
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Bird
 
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Post » Mon Jun 18, 2012 9:36 pm

Not allowing one character to get all perks is an excellent design decision. So decisions are more "questionable" but this is great, in my opinion.

Other games like Morrowind, Oblivion, and Fallout 3 for that matter, kind of broke roleplaying by letting you max out everything. Once you do that pretty much all characters are the same.

The exchange of Dragon Souls for perks would be a good idea and I'm not criticizing the OP for creative thinking. I'm just saying that getting more perks is not so good. Again in my opinion. Maybe there are other uses for unused Dragon Souls.

I have to disagree with what you mentioned about maxing out characters breaking roleplaying. With such games as Morrowind, Oblivion, and Fallout there is so much freedom that I find it almost impossible to have to like characters (despite maxing) due to the freedom of the game. I have a handful of accounts in all these games all with around 200 hours of gameplay each, and each character is unique. Though I may not be playing enough (sadly, not sarcasm..).

And by all means, feel free to disagree! I'm not going to get hurt if you say "no" to this idea, granted you state your reasoning. And you did. ?
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koumba
 
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Post » Tue Jun 19, 2012 5:26 am

I wish you could turn in 20 of them or something, and now get a dragon form! you could then assume the dragon form and fly around. If you make it so that you're be level 50 or so by time you could do it, it would really not be unbalanced as you're a walking death dealer by that level any way.
In flying dragon form, you could engage in battle with other dragons with shouts, or hell, just scorch the landscape if you want to. Make it so buildings take damage! lol
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Jason Rice
 
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Post » Tue Jun 19, 2012 4:00 am

I don't really care what we can use them for, as long as we can actually use them. Maybe make cool-down time for shouts shorter, extreme enchanting, perhaps the perk thing, maybe a 4th word for each shout, or, more shouts. I imagine that Bethesda's DLC's will add more shouts. Personally, I really want Alduin's fire storm (or whatever it's called) shout. But I doubt this would happen. Not sure on what other shouts they could add however, I have all of them, and I almost exclusively use Unrelenting Force. It's just so fun making people fly away off mountains and stairs and in libraries and ruin peoples' dinner, etc. The only 2 that I use besides Unrelenting Force are Ice Form and Storm Call. My vote for use of dragon souls goes for shorter cool-down times, since enchanting is already overpowered, perk thing isn't agreeable, and I don't really want too many more shouts. My guess is that they will add shouts.
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Laura Simmonds
 
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Post » Tue Jun 19, 2012 5:11 am

How about using dragon souls for a unique "dragon perks" tree. just special perks that make you more powerful in general, but need progressively more souls/souls of much stronger dragons as you progress up the tree. Here's what I can come up with off the top of my head

fire resistance-3 ranks, max of 30% fire resistance
frost resistance-same as above
magic resistance-same as above, but with 4 ranks and only up to 20%
power of the thu'um- shortens all shout recharge times by 10% ONE RANK ONLY
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tannis
 
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Post » Mon Jun 18, 2012 7:48 pm

I wish you could turn in 20 of them or something, and now get a dragon form! you could then assume the dragon form and fly around. If you make it so that you're be level 50 or so by time you could do it, it would really not be unbalanced as you're a walking death dealer by that level any way.
In flying dragon form, you could engage in battle with other dragons with shouts, or hell, just scorch the landscape if you want to. Make it so buildings take damage! lol

That would be AWESOME.
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Grace Francis
 
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Post » Mon Jun 18, 2012 10:17 pm

While I'm glad you all are making your own suggestions, I again ask you to bring those discussions to a more appropriate topic.
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Jonathan Braz
 
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Post » Mon Jun 18, 2012 6:19 pm

No... It destroys the whole concept of character identity. If you can buy every perk, then your character is obviously not specialized. The point of the perks system was to get away from the "jack-of-all-trade" characters that we saw in Oblivion.

That is the point here IMO. The game companies keep taking more and more options away from the players and it downright B.S. If a person wants to be a specialist then fine or if they want to be a jack of all trades, that is fine also. Or anything in between for that matter. Why should people be forced to play the game the way they companies want it to be played. That is what is taking the fun out of gaming anymore, LACK OF CHOICE.
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YO MAma
 
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Post » Mon Jun 18, 2012 8:32 pm

That is the point here IMO. The game companies keep taking more and more options away from the players and it downright B.S. If a person wants to be a specialist then fine or if they want to be a jack of all trades, that is fine also. Or anything in between for that matter. Why should people be forced to play the game the way they companies want it to be played. That is what is taking the fun out of gaming anymore, LACK OF CHOICE.


Also keep in mind that despite declarations that this game was designed for specialization this time around, everything else in the game beyond perks seems to point toward the traditional way of playing Elder Scrolls whether or not it was Bethesda's intention. While I'm not digging into the new leveling system, I still think that since one still acts as jack-of-all-trades in the game, one should be able to become a jack-of-all-trades.

I still stand by the "perks for dragon souls" suggestion.
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+++CAZZY
 
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Post » Tue Jun 19, 2012 2:19 am

I wish I could do something with all these spare souls.
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Ernesto Salinas
 
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Post » Tue Jun 19, 2012 1:08 am

If the perks were more meaningful and the trees more logical, I'd agree about the "jack-of-all-trades" syndrome. But since most of the perks have very minimal effect on anything (with the noted exception of a very few good perks) I don't really care. I use mods (cause I love having this game on PC for that reason) to get more perk points per level (3 for every 2 levels) and I use dragon souls to perk points to convert 15 souls into one perk point (I chose 15 so I won't have all the perks before I'm level 90+, which is also the result of a pretty good mod that slows down level progression and balance the skills). But as it is, I just have to say the game is poorly balanced.
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Matt Bee
 
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Post » Mon Jun 18, 2012 5:41 pm

If the perks were more meaningful and the trees more logical, I'd agree about the "jack-of-all-trades" syndrome. But since most of the perks have very minimal effect on anything (with the noted exception of a very few good perks) I don't really care. I use mods (cause I love having this game on PC for that reason) to get more perk points per level (3 for every 2 levels) and I use dragon souls to perk points to convert 15 souls into one perk point (I chose 15 so I won't have all the perks before I'm level 90+, which is also the result of a pretty good mod that slows down level progression and balance the skills). But as it is, I just have to say the game is poorly balanced.

Besides that last sentence, I'm not sure what you're trying to argue. You disagree, but you use a mod that does what I'm suggesting?
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Penny Courture
 
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Post » Tue Jun 19, 2012 7:03 am

If the perks were more meaningful and the trees more logical, I'd agree about the "jack-of-all-trades" syndrome. But since most of the perks have very minimal effect on anything (with the noted exception of a very few good perks) I don't really care. I use mods (cause I love having this game on PC for that reason) to get more perk points per level (3 for every 2 levels) and I use dragon souls to perk points to convert 15 souls into one perk point (I chose 15 so I won't have all the perks before I'm level 90+, which is also the result of a pretty good mod that slows down level progression and balance the skills). But as it is, I just have to say the game is poorly balanced.

they have more effect than the actual skill number
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ONLY ME!!!!
 
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Post » Mon Jun 18, 2012 5:36 pm

With the dragon souls I felt that it was too easy to unlock shouts. They should have made it something like your first word of a shout costs one soul, the second word costs two souls and the third shout costs three souls resulting in the player having to collect more souls to master shouts. I also would love to see a way for you to master a shout further to increase the power permantly for a high soul cost, but only have say one oppurtunity to do so, so once you master a shout you cannot master any other shout. This could have been done with the leader of the Greybeards (avoiding spoilers) for example.
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Chavala
 
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Post » Tue Jun 19, 2012 12:07 am

I think that Beth should have done the dragons a bit better. There should've been a set amount of dragons that would match up perfectly with the number of souls needed to max out all the available shouts. No extra. I suppose the extra is good for people who want to make new shouts but there is also nothing stopping these same people from creating dragons to go with the new shouts.

Oh, and there is a blade that does extra damage to dragons. It's a Blade's blade. I don't know if you can disenchant it to put the effect on other things.
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Lil'.KiiDD
 
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