Next i tried to do that again with the DialogueGeneric Quest. The same result. My companion simply refuses to speak when she is not moving.
At last i tried to do a custom Quest with high priority. Same result. She will say stuff, but only when she is moving.
So what is going on with this ???
Does anyone have any ideas ?

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Conditions are as follows :
GetRandomChancePercent => 5
GetIsID 0Alandria == 1 (companion codename)
GetIsVoiceType FemaleYoungerEager == 1
The voice files have the random field ticked and the last one also the random end.
Her AIPackages allow her to both talk and do Idlepvssyr
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Now i did discover, that the idle dialogue in DialogueGeneric also has this : IsMoving == 0
When i added this to the conditions list of my companion, she refused to speak entirely.
