I want to make a quest where you have to kill a gang of thugs. I want it to be a universal thing when you kill one of the 5 thugs, it adds to a counter which churns the Stage further. For example, you kill Thug 4 and it adds 5 to the Stage which sets it to Stage 15 which sets the objective to Kill Thugs (1/5) and so forth. How would you go about this?
As for my second thing. I have tested many Story Manager ideas as well as variables and cannot seem to grasp the concept. I want to provide a special piece of dialogue which intializes a new quest AFTER the player completes 4 previous quests not in a single chain. For example, Quest X is not available UNTIL Quest 1, Quest 2, Quest 3, AND Quest 4 are completed. Any tips are welcome.
