Making a home.

Post » Tue Jun 19, 2012 11:46 am

I'm trying to make a house in the creation kit, and so far I've got all the walls and the roof in place so now it's time to add containers and furniture. I was wondering how to set up containers (draws chests etc) so they don't respawn allowing me to keep my valuables in them, The check box for respawn is greyed out. Too make make the containers mine all I have to do it make it owned by player right?

Too make the house owned by the player the only option i have to have set is owned by player in the interior data tab and the doors?

Are there any other settings I need to set to make a player house that I might miss?

Thanks :happy:
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Mon Jun 18, 2012 7:30 pm

AFAIK Unchecking respawn should protect containers for players. There are many containers with respawn unchecked (You can get a few simple ones with a 'norespawn' filter) or you can clone a chest and edit it in the object window to uncheck the respawn option.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Tue Jun 19, 2012 3:35 am

Thanks got some now ^_^
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Mon Jun 18, 2012 7:55 pm

So I went into my house to have a look around and all i can hear is this wooshing weird sound. I was just wondering if there is a way to identify the sound and then remove it from this house, thanks ^_^
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Mon Jun 18, 2012 10:52 pm

Some WorldObjects/MoveableStatic like FXDweSteam01Erratic have sounds attached to the object, you can clone and edit these to disable sound. Or you could have the default acoustic space for your cell set to something you don't like.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Tue Jun 19, 2012 4:07 am

Where abouts in the options is the disable sound part? and thanks for the help :)
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue Jun 19, 2012 12:18 am

In the object window find the offending MovableStatic, lets say it's FXSteamBillow, I would duplicate it then click and edit the copy in the object window. You should get a small window with ID, Name, Model, Add Destructive Data, etc etc. Under looping sound Click the current sound (for FXSteamBillow it would be AMBSteamLP) and type none in the field or (gibberish I guess works too) to reset the field and click ok. Save your new MovableStatic and replace the one that offend in the render window by selecting it and using ctrl+f to find and replace it with your new version. Repeat for each MovableStatic object that has sounds you don't want.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Tue Jun 19, 2012 8:16 am

That worked perfectly thankyou very much!
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am


Return to V - Skyrim