First let's start with Dialogue. For some reason, although my conditions match, the quest is running, and the actor is there, he won't start the dialogue for the quest.
NPC001 (BigMan Alias) won't start Dialogue for QUEST001. The conditions are as follows:
- GetIsAliasRef BigMan == 1
- GetIsStage == 0
Now onto the activation/deactivation of References.
I have tried a multitude of ways to activate or deactivate references when the time is right (accepting a quest), but none of the script fragments I run work.
I have tried these following things:
Made the Reference a ObjectReference in the script as Marker
Marker.Enable(true)Alias_Marker.GetReference().Enable(true)Alias_Marker.TryToEnable(true)Marker.EnableNoWait()
None of those work. The Reference is Initially Disabled along with Allow Disabled for the Alias thats attached to it... Please someone help me out >.<
