Skyrim AI and Difficulty

Post » Tue Jun 19, 2012 6:19 pm

When you raise the difficulty in Skyrim your just make you enemies have more health and are stronger.

Would've been alot better if raising the difficulty would raise the AI of your enemies.

Would be alot better if enemies with bows wouldn't just stand in the open and shoot at you.

They don't even run when your running towards them, they just stand there and shoot at you.

What I would've done was make the AI alot smarter.

- Have enemies smart enough to hide behind something when sniping the player or dodging the player's arrows.

- Have Assasins actually be Assasins and sneak/assasinate you...tired of seeing Assasins stand in plain daylight on a road.

- Have enemies do something other than Slash and Block.
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JaNnatul Naimah
 
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Post » Tue Jun 19, 2012 8:09 am

So I'm the only one....again. :sadvaultboy:
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Svenja Hedrich
 
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Post » Tue Jun 19, 2012 5:52 am

no its just most folks are behind the rest of the world and are still celebrating New years eve :lmao: I wholly agree, and I've said before. Beth needs to re asses how they handle the Difficulty sliders, they don't change anything except Damage output by NPC's VS Player and Player vs NPC's as well as Health boost to NPC's. its pretty poor in my opinion. I'd go for much of what you said, changing spawns, increasing AI calculations, more movement more toss ups in how the NPC's fight, not just the damage the player can deal and the buffs npcs get
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ShOrty
 
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Post » Tue Jun 19, 2012 3:36 am

no its just most folks are behind the rest of the world and are still celebrating New years eve :lmao: I wholly agree, and I've said before. Beth needs to re asses how they handle the Difficulty sliders, they don't change anything except Damage output by NPC's VS Player and Player vs NPC's as well as Health boost to NPC's. its pretty poor in my opinion. I'd go for much of what you said, changing spawns, increasing AI calculations, more movement more toss ups in how the NPC's fight, not just the damage the player can deal and the buffs npcs get
The AI Was WAY BETTER The wolves attempted to flank and surround you. Some things while falling back casted a invincibility spell, And The enemy could suprise Bash you!
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Carys
 
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Post » Tue Jun 19, 2012 3:18 am

they dodge my arrows
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Ezekiel Macallister
 
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Post » Tue Jun 19, 2012 10:27 am

The difficulty should effect more than upping enemy health and damage.

It should make the enemies think more tactically in a fight and respond to what you do and have a better reaction than they normally would.
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Etta Hargrave
 
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Post » Tue Jun 19, 2012 11:28 am

The AI Was WAY BETTER The wolves attempted to flank and surround you. Some things while falling back casted a invincibility spell, And The enemy could suprise Bash you!

I don't recall making any comments about Poor AI....
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Lynne Hinton
 
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Post » Tue Jun 19, 2012 6:42 am

they dodge my arrows

Mine too. I also find when I go somewhere a melee character can't get too, they run and hide behind something so I can't hit them.
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Heather M
 
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Post » Tue Jun 19, 2012 1:55 am

I suggested they make the AI similar to how Hitman blood money AI worked everything the same exept awareness now some tweaks will be made for Skyrim such as accuracy and such but health should be the exact same on very easy to very hard.

Two other things I suggested was to make the difficulty levels increase the amount of damage dealt by both NPC's and PC (while keeping the same health) so you can actually be killed within seconds if you did not think before attacking. Another thing was to make enemies not scale to level but have set level areas (dragons should scale due to the randomness of course) this will make some areas be actually feared at low levels such as a bandits home base or beast den. This will also allow the ability to go back to said areas and clear them out easier then they did before so a sense of accomplishment is within both sides of it.

The current system lacks all three things. Current system hasn't really improve hell in some cases falls behind Fallout 3 due to them using the exact same system they did in FO3 that was mainly focusing on range and not melee combat.
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Scott Clemmons
 
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Post » Tue Jun 19, 2012 3:09 pm

they dodge my arrows

It looks funky when they do this though, it's like they just teleport to the side. IMO they should've made dodging done by double tapping directional keys, and actually animated quick side/back steps. Would improve melee and archery, melee especially since without any form of real dodge it's pretty bland. Then then could tone down strafe and backwards movement speed which is still too fast right now albeit much better than Oblivion.
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jason worrell
 
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Post » Tue Jun 19, 2012 4:43 am

bethesda need to improve the AI for skyrim..
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Charlie Sarson
 
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Post » Tue Jun 19, 2012 11:08 am

Once, in a bow fight with a bandit, he hid behind a pillar, and kept jumping out, shooting at me, and hiding again. I ended up getting frustrated, pulled a sword out and decapitated him. But, they use bows smartly.
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Breanna Van Dijk
 
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