Would've been alot better if raising the difficulty would raise the AI of your enemies.
Would be alot better if enemies with bows wouldn't just stand in the open and shoot at you.
They don't even run when your running towards them, they just stand there and shoot at you.
What I would've done was make the AI alot smarter.
- Have enemies smart enough to hide behind something when sniping the player or dodging the player's arrows.
- Have Assasins actually be Assasins and sneak/assasinate you...tired of seeing Assasins stand in plain daylight on a road.
- Have enemies do something other than Slash and Block.


I wholly agree, and I've said before. Beth needs to re asses how they handle the Difficulty sliders, they don't change anything except Damage output by NPC's VS Player and Player vs NPC's as well as Health boost to NPC's. its pretty poor in my opinion. I'd go for much of what you said, changing spawns, increasing AI calculations, more movement more toss ups in how the NPC's fight, not just the damage the player can deal and the buffs npcs get