Can you make me a download with: textures how they are suppose to be (CK probably) and your ESM/ESP? Maybe the vertex-colors need only to be gamma-corrected.
Yes thankyou , I can I guess try a last attempt I hope you can check if it can be improved/fixed somehow ...
but after two weeks trying to make all possible attempts when I am used to have acertain professional look in my landscaping due to "good" landscape tools I guess you can understand my frustration working with subtask tools in CK ...
This.
Don't expect any help from Bethesda, we are on our own. ...................
I actually expect more from Bethesda this time than last games because now they are "using" mods to publicize their game and even created a mod support platform on steam , but it makes no sense if they DO NOT SUPPORT! the creation of the mods themselves ... just shooting out on web blog , look how cool looks this pink dragon or those guards dancing WMC it makes no sense to me , this for me is crap is not modding ! The true modding is where big projects take the leap , new landscapes new quests new content that is not just a remesh and retexture of the original stuff ... The true new content is the true modding not the reshape in 10000 polygons of a body and call it "better body" not retexture every texture from 1024 to 8192 and call it better textures .... at least this is how I think about it ....
We at MERP are doing quite well if I say so myself. The third region has been generated already and will be merged tomorrow, and we have about 4 exterior designers working already in the first two generated regions. With the necessary workarounds we got LOD fully working as well. This is our screenshot thread:
http://merp.straygenius.com/forum/viewtopic.php?p=101614#p101614
We're going to start placing mountain cliff meshes and mountain clouds soon as well. That will increase the quality of the view drastically.
I am sorry it looks certain good and happy for you but the problem I am having is not the lods created by oscape that look fine altough some very minor seam problems inthe meshes themselves but on the color tone difference in the vertex map ....
Of course if Etathron coudl make also a Lookup table with Texture ID matching a secondary loaded color map for autotexturing woudl be supergreat , but I see he has released a opensource code so I hope may be someone coudl take the task , befoure I become enough proficent in c++ image editing to be able to do by myself ...
there are a lot of landscaping tools that woudl help a lot in working on landscapes in TES , the only problem is that they simply do not exhist even in the basic CK ....
like falloff slope paint , height selection paint , voxel sculpting , etc etc .... but the most promising and usefull feature woudl surely be a lookup table with matching between Texture IDs and special color codes for a color map that woul allow you to create that map in another program , even cryengine eventually and use this information to texture in a more natural and porfessional way the TESV landscape....