first off, what I find funny is the original poster misunderstanding
a rpg is all about dungeon crawling
that s what pen and paper rpg were for
IT IS NOT A CLICK THROUGH MOVIE
IT IS NOT A CUTSCENES FEST
Those are adventure games, like the witcher, or King Quest.
They are fixed games with limited options, and a fixed path
What limited choices you got go in specific direction
and most likely don t change the world the way you want to
(example: witcher 2, dragon age 2)
Exactly what this game feels like. Dungeon crawl galore.
yes, that s what it excell at, it s a rpg, not an adventure game with a fixed storyline and static frozen in time cutscenes like dragon age 2
(where you don t have a thing to say about what will happen, if the da2 devs didnt put your options there, you are in for frustration)
personaly I feel it s the best dungeon crawl ever atmosphere wise
challenge wise, it could be improved
bethesda should have made difficulty level FIXED for each new game
you start at master, you stay at master
this would have given them the opurtunity to unleash difficulty tagged content
-deadlier traps
-higher monster density
-better monster gear
-higher monster variety
(all of a sudden darkreach crawling with dragons, giants and trolls)
-swarm and spawn scripts
The overworld feels empty and soulless.
which part, skyrim is a good hunting, harvesting and exploring game too
and an excellent thieves game
thieves side improvement it needs:
-wall climbing (limited)
-mountain climbing(limited)
-traps
-camping
now if you mean the cities, I disagree
from tavern bards to beggars to funny troopers, it s quite lively and memorable
I do wish the cities were larger with multiple taverns and guilds at each other throats
improvements:
-there should be dancing and juggling in taverns and market, and more bards
-active caravans
The few NPC's you run into are amateurly written and lifeless.
as I said, npcs are lively and memorable
so many example I could give
like bothela at the hag cure ....
or lisette in solitude
it could use improvements
-mage guilds members and mages in genral should have conversations topic
for all daedric, religious, dwemer and mysterious quests...
-I mean what mage doesn t like to chat about azura star
-likewise, other quests should get more reaction,
gharmal was still taking to me as if I was going to join the stormcloack
(I killed the ice wraith, but declined to take the oath, and finally joined the empire)
what I mean is Gharmal was still talking to me friendly like that
when I was an imperial soldier delivering the whiterun axe ...