» Wed Jun 20, 2012 10:14 am
Hmm, there is more than that to meet the eyes. You will be amazed how much data, conditions are stored in those behaviors.hkx. And I mean behavior files
Animation in Skyrim is conditioned, as they transit from one animation to the next. For instance, sitting on horse back disable every other animation of the riders because there is no condition, no transition to whatever animation after mounted. By modifying the behavior files, I can make player draw swords, or play any animation from horse back. (check my signature for the video)
Same principle applied to your case