After working with a new exterior worldspace for a while, I've experienced several terrain glitches as shown in these linked screenshots:
http ://i.imgur.com/ RdTdg.jpg
http ://i.imgur.com/ zdGVC.jpg
It appears the cell loads at a very low or very high height, or in some cases seems to simply disappear (it may be just placed so low that I can't
find it).
This occurred after a couple saves, and it seems to be getting progressively worse each time I load the landscape.
I've done quite a bit of searching on these & a few other forums for corrections but I haven't found a solution.
Is this linked to height mapping?
Is it possible to fix this problem and salvage what I currently have or will I have to generate a new worldspace? How do I avoid this problem in the future?
If a thread already exists, please provide me with a link.
Thanks!
