Can we create novel actor values, or alter the ones present?

Post » Wed Jun 20, 2012 12:26 pm

I'm attempting to make a DnD like game using the CK, and one thing I need to be able to do is compare values. Like, compare my chance to hit against your AC type of thing. I can't think of a way to do this with globals and keywords the way I've been going so far...

Can we make new actor values, or is that totally impossible? If not, can we take actor values unused in our mods (for instance, I don't even require Magicka, or any of the skills) and repurpose them?

Just some thoughts...
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Richard
 
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Post » Wed Jun 20, 2012 9:25 am

I don't see why not... I was messing with packages a couple days ago, and I used the 'Fame' and 'Infamy' actor values as conditions. I don't think they're used by the game at all, so it should be safe to store values in.

If you think it's too risky and that someone other than you would alter them, you could try using factions and faction ranks instead.
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anna ley
 
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Post » Wed Jun 20, 2012 12:08 pm

HAHAHAH! Faction Ranks! That's hilarious, why didn't I think of that! Oh man, thanks so much. This just got WAY easier. I can basically store the entire D20 combat system in freaking keywords, faction ranks, and globals.
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Syaza Ramali
 
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