Weird Mountain Ridge LOD

Post » Wed Jun 20, 2012 5:00 pm

Hey,

Maybe one of you LOD moguls could help me out here. As some know, I'm working on my own land. Many months ago (Near the end of Feb), working alongside all you other worldmakers, I got my LOD fully working. I had land, textures, objects and tree's. The issue now, is that my object LOD for my mountains is slowly going wonky. One by one, textures are being replaced, or removed.

Note this picture: http://i1118.photobucket.com/albums/k609/AlexanderJVelicky/WierdLOD.png

You can see on the farthest right, that the mountain isn't even loading. This makes me think the texture is invisible. Then, at about 1/3 right, we have the mountain that appears to be loading Dwemer Towers as it's LOD texture. And spreckled around, we have mountains that load a sort of Ice-Cream-Swirl of brown and white.

It started with just the brown/white. I noticed one day, and went, 'Hmm'. A bit later, the some mountains turned invisible. And now the Dwemer ruins are showing up. It's getting progressively worse (Or I'm noticing more and more...) and I need it to go back to normal. As far as I remember, on day one it worked perfectly, 100%.

I've tried remaking the TGA files for object generation, but it still is messed up. The only thing that's changed is that I now get some warnings when making LOD. It says certain house or boat textures are too high poly/detail to make LOD for. Could this be messing up my mountains? Is anyone else having this issue?

Thanks for any reponses,
Alexander J. Velicky
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Sara Johanna Scenariste
 
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Post » Wed Jun 20, 2012 11:21 am

Bump. :(
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Jennifer May
 
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Post » Wed Jun 20, 2012 10:18 am

Well, the wrong texture was put in their "uv place". If you look closely, it's the texture for those dwemer towers on one of them. Open it manually and replace that with the mountain texture?

For the invisible ones, check the alpha channel?

I read about someone having the LOD objects get assigned the wrong texture in another thread, and someone mentiond that it might have put the textures in the wrong places, since it's all one texture map for the distant LODs.

Edit: Or alternatively, if you can find a way to open the LOD objects mesh, edit the actual UV map? I'm not sure if there's anything to convert them to/from an editable file type though.
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Annika Marziniak
 
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Post » Wed Jun 20, 2012 8:38 am

I don't think it's misplaced or misnamed textures... It worked before and I didn't change the textures at all and suddenly it's just slow generating more and more wrong. I've also tried replacing the textures and extracting/converting them again. I wonder if this is just me, I'll have to ask my testers...
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carla
 
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Post » Wed Jun 20, 2012 8:21 pm

I don't think it's misplaced or misnamed textures... It worked before and I didn't change the textures at all and suddenly it's just slow generating more and more wrong. I've also tried replacing the textures and extracting/converting them again. I wonder if this is just me, I'll have to ask my testers...

But certain objects all have the same "wrong" texture, which implies that it's mapping those to the wrong place...
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Austin Suggs
 
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Post » Wed Jun 20, 2012 1:12 pm

But I didn't change anything, and it worked initially, like I said. So unless Bethesda edited it in a patch and broke it...

I will note that I also started getting errors during LOD generation, but they seemed unimportant. They may corrispond to the broken mountains perhaps? I get these errors when generation Object LOD in the CK:

The following issues were detected during the build process:Vertex count: The LOD object named 'FarmLonghouse01_LOD:0' is too complex for level 0 (2256 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times.Wrapping: A vertex in geom 'ShipLongBoat01_LOD:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.PRIORITY: Vertex count: The LOD object named 'FarmLonghouse01_LOD:0' is MUCH too complex for level 1 (2256 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.Vertex count: The LOD object named 'Inn01_LOD:0' is too complex for level 1 (1632 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.Wrapping: A vertex in geom 'ShipLongBoat01_LOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.Vertex count: The LOD object named 'WRHouseMeaderyWarehouse01_LOD_2:1' is too complex for level 2 (516 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.Vertex count: The LOD object named 'WRHouseMeadery01_LOD_2:0' is too complex for level 2 (948 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.

Does any of that scream "I'm breaking your mountain LOD" to you?
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Sharra Llenos
 
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Post » Wed Jun 20, 2012 11:59 pm

I just realised that it's only happening on the highest level of LOD. I only see the weirdness from the map (Which loads the lvl 8 LOD chunks), and on REALLY far away land. But closer land, that's still LOD displays the mountains just fine. I guess the CK just broke at some point and can no longer fully generate object LOD properly?
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Andres Lechuga
 
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