Dovakhing Hideout modifing

Post » Thu Jun 21, 2012 2:20 am

Does anyone have? Because I deleted some unnecessary items from this mod and add a few new ones. The problem is that I can not. When setting the active file to be saved Hideout.esm and it changes to a master, and the game does not see him again. How do I save a new file esp with the amendment also do not see the changes. Can anyone tell me how to make it work? Maybe it is a blockage or something.
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emily grieve
 
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Post » Wed Jun 20, 2012 12:43 pm

Dovahking? OK, someone out there needs to do a song based on http://www.youtube.com/watch?v=OFcvr_tmjicfor that!

"I will be the Dovahkin of Dovahkin! I will be....DOVAKING!"
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alicia hillier
 
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Post » Wed Jun 20, 2012 3:01 pm

As for your query, what exactly are you asking? Did you edit a particular cell, and you can't figure how to copy that cell into another ESP file? the problem you're having is unclear. What do you mean by the creation kit "not seeing" it?
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Leticia Hernandez
 
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Post » Wed Jun 20, 2012 10:13 pm

do not set hideout.esm as the active file.

just make sure both skyrim.esm and hideout.esm are checked, and then save a new esp file by clicking the disk icon it will let you create a new esp with all your changes
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Baylea Isaacs
 
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Post » Wed Jun 20, 2012 9:39 pm

Yes i save new file but when i start the game, I don't see a changes.
I use and tries to modifing Dovahkiin Hideout by Shawk.
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Motionsharp
 
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Post » Wed Jun 20, 2012 1:17 pm

it's possible that your save game is still storing the items in the save itself. try exiting the hideout and return later. if it still does not reset you may need to start a new game. also check to make sure your esp is enabled, and that the load order is later than hideout's esp (it probably has both esm and esp, so you need to make sure your esp is loaded after all of those files)

a word of advice though, deleting objects from an esm in an esp is not always the best way of getting rid of the stuff. it is better to move them away out of view instead (for example, just move the items out into the void space in the CK).
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Sherry Speakman
 
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Post » Wed Jun 20, 2012 10:04 pm

Tell me, why when i save hideout.esm change into a master file??
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Allison Sizemore
 
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Post » Wed Jun 20, 2012 5:36 pm

Because "ESM" is the file extension for master files. You need to save it as an ESP file to make it a normal plugin again.
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Andrea P
 
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Post » Wed Jun 20, 2012 5:19 pm

Ok i modifing and save file esp. But when i load creation kit again i don't see ceels.

Yes i save esm but no change to esp and game not see mod.
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MISS KEEP UR
 
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Post » Thu Jun 21, 2012 4:42 am

- load the hideout.esm in CK (it didn't come with an ESP correct?)
- make your changes
- save in the CK, it'll ask you what you want to name the ESP file (the ESM does NOT actually get changed... EVER)
- enable both the hideout.esm and your plugin.esp in the Skyrim Launcher
- test by using the console from the Title Screen (do NOT load a saveGame)... coc to an interior of the mod (check the cells' names in the CK)

You can NOT make changes to another ESP, only to an ESM. When you make changes to an ESM in the CK, it stores them in the ESP - NOTHING in the ESM is actually changed. If you delete something, it's FLAGGED as being deleted in your ESP (which Amethyst Deceiver is correct in saying that it'is currently an unreliable technique).. the ESM will still always have it (unless you hack it out manually using TESvSnip or the like).

So when you load a saveGame, you may still see that item you thought you deleted... that's why the only way to know if the mod is working correctly is to "coc" in from the Title Screen (which eliminates problems of corrupt saveGame data).

When you want to load your mod into the CK again, you have to make sure the hideout.esm is checked AND your plugin.esp is checked and marked active.... if not, you won't see your changes and would be lucky if the CK doesn't crash or give you a bunch of errors.
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christelle047
 
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Post » Wed Jun 20, 2012 1:32 pm

Ok i open CK Load Skyrim.esm, Hideout.esm and my modifing Hideout02.esp active file. But I see no further changes, so again deleted subjects and enrolled. I set the load order of mods to the top. I turned on the game, I entered the coc.hideout and further do not see the changes. Please, someone check this mod and say if they work in any way.
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Princess Johnson
 
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Post » Wed Jun 20, 2012 9:35 pm

Well, as someone see if modifications to work with him? How can something that I can put this modified ESP, but as someone better check it out yourself.
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OnlyDumazzapplyhere
 
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Post » Wed Jun 20, 2012 8:49 pm

Unless I missed it, you have to post a link to your files (dropbox?). Also, make sure you only have ONE ESP for hideout running at any given time. If you run more than one, strange things happen (I mean VERY strange). Also, the game auto-enables ANY new ESP it finds in the Data/ folder, in case you didn't know... that's caused problems for some until they were made aware of it.

So if you load hideout.esm with yourmod.esp in the CK, then make and save changes.... when you run the game with hideout.esm and yourmod.esp enabled (and NOTHING else) those recent changes do NOT show up after coc directly from the Title Screen? If this is the case, I have no idea what's causing it. If you'd be more comfortable explaining it (or having it explained) in another language.. let me know - I'm familiar with several.

[EDIT: I see you have the ESP named hideout2... is that because the Hideout mod has an ESP already? If so, load ONLY THAT ESP with the mod's ESM in the CK... and save your changes to IT; then rename the file after saving in the CK (to hideout2 or whatever). If you try to change one ESP's data in the CK with another ESP... it will NOT work - even if you think you're changing the ESM's data... essentially you would have two mods both changing the same ESM. We ALL know that's what causes conflicts with skyrim.esm, as only ONE of the ESP's changes will register in-game... extend that concept to a mod's ESM.]
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john page
 
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Post » Thu Jun 21, 2012 3:46 am

Yes i have one esp, and i only load hideout.esm and my modification.
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Ladymorphine
 
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