Trees are rubbish for LOD, so why not change them to an obje

Post » Wed Jun 20, 2012 11:47 pm

Ok we have the problem of trees and LOD being a right old mess. You place your trees, then create LOD and the trees all line up along the edge of a cell. Really pathetic fault but seems to be restricted to trees and not all LOD objects. Can we change trees to being ordinary objects so that like cliffs etc they change load up properly.
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Mari martnez Martinez
 
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Post » Thu Jun 21, 2012 9:31 am

then you woudl loose the procedural animation and they woudl look like statics , if you animate them via bones you woudl after a while have a lot of lag ...
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Daniel Brown
 
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Post » Thu Jun 21, 2012 4:24 am

Its either that or a landscape full of no trees, so the lesser of two evils is...

Are there other alternatives?
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Jordyn Youngman
 
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Post » Thu Jun 21, 2012 11:00 am

http://www.gamesas.com/topic/1368378-tree-lod-btt-files-%E2%80%93-finding-a-solution-to-wall-of-trees-32-cell-problem/
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Rowena
 
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