So my latest mod is an underground player house/village using the dwemer dungeon. I was decorating the Enchanting/Alchemy room with bookcases. I learned that by default you can only have four shelves, then you have to add triggers. That's fine, I can do that later. I'm using the tall noble shelves that will EVENTUALLY have four shelves each.
Anyway, I'm having some issues.
- First issue is that I've placed 10 DefaultBookMarkers on the top shelf. When I LinkRef to them in the BookContainer(can't remember name, the orange box) they are all listed in the LinkedRef list but only 9 of the books have black lines linking to the container in the render window.
- Second issue, though a bit more important than the first, unless the two are linked. When I activate the book shelf it says "You can place 4 more books on this shelf" or something like that. The important bit is "4", I could understand if it was only "9" books but what happened to the other 6 (or 5 if we don't count the one without a black line in the render window) book "slots" that are linked.
- Third issue, if I put the BookContainer(orange box) on the shelf where the books are supposed to go the books go crazy inside the shelf trying to not "occupy the same space at the same time". Do I have to change a setting so that the Bookcontainer is not "solid".
- Fourth issue, where in physical relation to the NobleShelf object do I put the collision planes. My books don't fall out but could the collision planes be screwing up the number of books if they are too close to the 2 (Self and Player) Trigger boxes and DefaultBookMarkers.
- Fifth issue, speaking of bookmarkers. Should I have snap to grid turned on when placing them just to make sure they aren't accidentally touching each other? I mean, I'm fairly certain none of them ARE touching each other without snap-to-grid on but maybe I'm not seeing something.
