For example, when Caster.TrapSoul(victim) is called from within magicSoulTrapFXScript, it will either send Debug.Notification(sSoulCaptured) or Debug.Notification(sSoulGemTooSmall)
I've found that in CK I can set those game settings to empty strings, but when TrapSoul runs, it still outputs, resulting in a newline.
So, you'd see, as an example:
Critical Strike on {blah blah}!
Greater Soul captured!
Greater Soul captured!
Critical Strike on {blah blah}!
Greater Soul captured!
Greater Soul captured!
Apparently, there is a console command that can set game settings, which would work, except there's apparently no way to run a console command within a Papyrus script?
Additionally, I don't want to have to use any external tools, like SKSE or Script Dragon.
Is this possible?
