suppress Debug.Notification messages of a native.

Post » Thu Jun 21, 2012 6:34 am

Is there any way to keep a native from sending it's internal Debug.Notification?

For example, when Caster.TrapSoul(victim) is called from within magicSoulTrapFXScript, it will either send Debug.Notification(sSoulCaptured) or Debug.Notification(sSoulGemTooSmall)

I've found that in CK I can set those game settings to empty strings, but when TrapSoul runs, it still outputs, resulting in a newline.

So, you'd see, as an example:

Critical Strike on {blah blah}!

Greater Soul captured!
Instead of:

Critical Strike on {blah blah}!
Greater Soul captured!

Apparently, there is a console command that can set game settings, which would work, except there's apparently no way to run a console command within a Papyrus script?

Additionally, I don't want to have to use any external tools, like SKSE or Script Dragon.

Is this possible?
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Darrell Fawcett
 
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Post » Thu Jun 21, 2012 7:52 am

Additionally, I don't want to have to use any external tools, like SKSE or Script Dragon.

Is this possible?
No, in that case.
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Elisabete Gaspar
 
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