I was looking around in the CK a bit, but i can't figure out two things:
1. How does the game know into which smithing submenu (Iron,Steel,Elven etc.) to put a new weapon. (I made the Longbow craftable, and it automatically appeared in the 'Wood' submenu.) Is this related to the required materials?
2. How does the game know that, for example, the Daedric Smithing Perk only allows Daedric weapons to be tempered twice as much? In the perk properties, it only states that temper health is x2, not that this is exclusive to Daedric items.
any explanation of these things is much appreciated
Greetz,
Atlantis
