Weapon Tempering and perks

Post » Thu Jun 21, 2012 8:53 pm

Hello all,

I was looking around in the CK a bit, but i can't figure out two things:

1. How does the game know into which smithing submenu (Iron,Steel,Elven etc.) to put a new weapon. (I made the Longbow craftable, and it automatically appeared in the 'Wood' submenu.) Is this related to the required materials?

2. How does the game know that, for example, the Daedric Smithing Perk only allows Daedric weapons to be tempered twice as much? In the perk properties, it only states that temper health is x2, not that this is exclusive to Daedric items.


any explanation of these things is much appreciated :thumbsup:

Greetz,

Atlantis
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matt white
 
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Post » Thu Jun 21, 2012 12:47 pm

the answer to both questions is Keywords

for example ArmorMaterialDaedric or WeaponMaterialDaedric keywords, when applied to your armor or weapon will allow it to be "picked up" by the perks and crafting menu.


there is a caveat to using armor material keywords though. you can only apply them to armors that use the vanilla armor slots (head, body, hands, feet). if you apply them to circlets, rings, necklaces, or any of the unnamed body slots, you risk breaking all perk related bonuses.

stuff like Matching Set looks for the Armor Material keyword, but the way it is written it looks for EXACTLY 4 keywords total, any more or any less will return false, hence no armor bonus, even if you are wearing a full set of vanilla daedric from head to toe.
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IM NOT EASY
 
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