Carry weight bar. Is it feasible.

Post » Thu Jun 21, 2012 11:12 pm

I assume the health, stamina and magicka bars are connected with the actor values to reflect their numbers? Where would I have to start in order to get something like that done? Would this be possible without action scripting, or maybe later with SKSE functions? I'm sure it would add a lot more of immersion if the numbers are reflected by status bars on your HUD. This would also make going into your magic menu to control the numbers unnecessary. Possibilitys would not only be limited to carry weight, other options are:

1. Hunger, thirst and sleep from basic needs mods
2. Temperature bars for hypothermia mods
3. Light bars to reflect the objection of light
4. A bar for underwater breath maybe?
5. A HUD bar for skill progression
6. A bar to reflect how far you're away from your actual quest target

Could I achieve something like that with Trilix and SWiX only? If not, does anyone have the appropraite tools to do something like this?
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Pants
 
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Post » Thu Jun 21, 2012 12:59 pm

Well you may be able to do some limited hacking with SWiX alone, but for proper editing I recommend Flash (CS4).
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Erika Ellsworth
 
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Post » Thu Jun 21, 2012 5:56 pm

i wouldnt mind a skill bar or a carry wieght bar on the HUD for the 360 version of this game, it would make thinga alot easier when going through long dungeons or on long quests
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Emily Martell
 
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Post » Thu Jun 21, 2012 8:18 am

Well you may be able to do some limited hacking with SWiX alone, but for proper editing I recommend Flash (CS4).

I don't know if I'd like to pay 100$ for just making some onscreen bars? But someone told me you're good with all that UI modding, would you like to do something like this?

Bitte, bitte...kriegst auch nen Keks... :biggrin:
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Alada Vaginah
 
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Post » Thu Jun 21, 2012 7:35 pm

At the moment I can't really do anything as specific as this because I'm busy working on the general UI<>Papyrus infrastructure (via SKSE). Once it's done, hopefully someone will use these new functions to create some sort of framework to add new UI components.
I would be willing to help with that; if I have to do it all myself, then it will most likely take a while until it's done because I can only do one thing at a time. Den Keks nehm ich trotzdem :)
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JaNnatul Naimah
 
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Post » Thu Jun 21, 2012 11:20 pm

At the moment I can't really do anything as specific as this because I'm busy working on the general UI<>Papyrus infrastructure (via SKSE). Once it's done, hopefully someone will use these new functions to create some sort of framework to add new UI components.
I would be willing to help with that; if I have to do it all myself, then it will most likely take a while until it's done because I can only do one thing at a time. Den Keks nehm ich trotzdem :smile:

Sounds great. I hope SKSE will make it possible to add thoose bars with a simple script file. Judging on Oblivion bars mods, this should be feasible after all.
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