I've read that deleting vanilla navmeshes in Tamriel isn't the wisest thing to do (but I don't remember why atm)
But what about a very small area?
In my opening scene I have a campfire that the NPCs trip over when they are supposed to be confronting the player. I would like to delete just the navmesh under that campfire. Would this not be a big deal?
if you create a collision box around your campfire and set the collision layer to L_Navcut in the Primitive tab, anywhere the collision box intersects with the navmesh will actually "cut" into it so that actors do not navigate there.
What other instances does it make sense to use this? I mean, under other circumstances it would be better to delete the navmesh, like interior cells, I'm sure.
(off topic...I love your mod "Photobooth", thanks for that!)
@Arthmoor
I wonder if this will be another time they'll do a rollback due to NavMeshBug...I really hope not.
Any idea when ver1.6 Final will be released?
Thanks again for all the help you guys give. It really helps me understand how the CK works
There's no reason to roll it back since the game isn't crashing every 10 seconds because of it.
Nobody knows for sure when 1.6 is coming, but my guess is Tuesday based on their typical patterns. Any later than that and they're going to endanger their Xbox Dawnguard beta.