First things first. I had to add those .ini tweaks for the grass, because I saw no changes in the CK when painting/replacing grass with the Landscape Editor.
This worked, sort of, because now I can see actual changes when I paint, BUT when I click the grass kind of disappears by moving around...jumping outside of the radius of the painter tool. It's hard to explain...the main thing is, the radius is not restricted, so working near the border of my cell, I inadvertently changed the nearby cell too.
The other Landscape changes I made were really small, like lowering or raising the ground only a little bit.
Also, I should mention that I dealt with any objects that were in the way by Enable Parent, so no deleting of stuff. Also, I didn't use Snip at all on my mod.
Now, the only changes to the nearby cells that appeared were in Landscape.
So, when I loaded up CK, I clicked on details of my mod, the clicked on the name of the cells that were edited and hit Delete (this set them to ignore). Did a small modification in my cell then saved the plugin.
When I loaded it again, in the details tab those cells were gone (so I thought everything worked, the changes got ignored)...but after loading I get these errors:
Spoiler
MASTERFILE: ===========================================================
FORMS: SetFormID bashing entry in form ID map at 0000AB5A.Form basher: type LAND_IDBashed form: '' (0000AB5A)
FORMS: SetFormID bashing entry in form ID map at 0000AB7B.Form basher: type LAND_IDBashed form: '' (0000AB7B)
FORMS: SetFormID bashing entry in form ID map at 0000AB7D.Form basher: type LAND_IDBashed form: '' (0000AB7D)
FORMS: SetFormID bashing entry in form ID map at 0000AB9D.Form basher: type LAND_IDBashed form: '' (0000AB9D)
FORMS: SetFormID bashing entry in form ID map at 0000AB5A.Form basher: type LAND_IDBashed form: '' (0000AB5A)
FORMS: SetFormID bashing entry in form ID map at 0000AB7B.Form basher: type LAND_IDBashed form: '' (0000AB7B)
FORMS: SetFormID bashing entry in form ID map at 0000AB7D.Form basher: type LAND_IDBashed form: '' (0000AB7D)
FORMS: SetFormID bashing entry in form ID map at 0000AB9D.Form basher: type LAND_IDBashed form: '' (0000AB9D)
And when I load my exterior cell...the whole cell has lowered in height.
I'll post a pic later (Imgur is down...again...) but basically that's it...My cell is lowered, by a lot, no longer on level with the nearby cells.Like I said, the only level changes I made in my cell were really small, lowering or raising by only a little bit, and in very small radius.
I have no idea what to do. How am I supposed to clean my mod? The info available on this is really scarce, I used what little info I could find. Maybe there are other entries in the details window that I should have set to Ignore aside from the cells...uff, I'm really lost on this.
I would really like if there were some info on how to properly clean a mod with the CK (since this is the only tool available now) so that some of us that have less experience can do it too.
Thank you!

